Unsurprising. [0] This is even before 2030 and you will own nothing and be happy. Get ready for your games to be delisted [1] as you never owned them in the first place (unless you have the disc) [0] https://news.ycombinator.com/item?id=33362792 [1] https://news.ycombinator.com/item?id=32049626
> unless you have the disc Is that really enough? AFAIK many PC games with SecuROM won't ever work without crack, as that entire DRM is incompatible with modern OSes.
Physical disc production ending in Jan 2028 for new games on PlayStation
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Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#542Earlier quoted context omitted.
And don't forget closing the PS3 and Vita Playstation stores, which they announced at the same time: https://blog.playstation.com/2026/07/01/an-update-on-playsta... This is a weird marketing strategy. They must feel free to do as they please since they know consumers are trapped.
> they know consumers are trapped. Gaming is a luxury good. We can all just walk away.
Monopolies, anti-competitive behavior, and anti-consumer behavior in general are all bad bad bad. You have to be a very interesting individual to disagree with that.
Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#543Earlier quoted context omitted.
> encryption / trusted computing is so good that future systems will never be cracked. I highly doubt this. The platforms that didn't have any jailbreaking scenes weren't because the devices were so secure; it was because there was not enough demand for it. If given enough time, there will always be hacks and bypasses just like Denuvo or hypervisor bypass like the recent hack.
You can doubt this. But the fact is, the Xbox One was secure for it's entire operational life without a crack. And the Series X/S has held up as well. It's completely possible that future consoles are secure enough that the components fail long before the security does.
And it isn't like any xbox console exclusives come to mind, all their stuff comes out on pc too.
Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#544Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#545Earlier quoted context omitted.
For now, it's still possible to crack consoles and extract the games from disk. However, we are probably approaching an era where encryption / trusted computing is so good that future systems will never be cracked. However, the flip side is that so many games are built using common game engines, and receive multi-platform releases. So there's a broader surface area for potential preservation. Maybe the PS6 version is…
>However, we are probably approaching an era where encryption / trusted computing is so good that future systems will never be cracked. If AI lives up to its promise then in 5-10 years it should be possible (and affordable) to just point an AI at the screen and let it clone all the graphics, then have it implement the engine.
Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#546Earlier quoted context omitted.
Do you mean "grow up", or do you mean "stop enjoying things you used to enjoy"?
If you enjoyed something as a much younger person, and enjoy it as a much older person, it is very unlikely that it is the thing itself that you are enjoying. To test it, you can try giving that thing to someone your age and see if they enjoy it (they will most likely think it's a nuisance). To experience it yourself, you can try what kids are into these days or even better try something that people used to like long…
The idea that no generation can truly enjoy art created by previous generations is, frankly, laughable. And I don't see any reason why that would be different for games.
Sure, I love replaying some of the games I loved when I grew up. But I also love discovering classic games that I had never even heard of before. Likewise, there are many games I enjoyed in my youth that I just can't get into anymore. Sure, nostalgia is a factor, but it's just one amongst many.
Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#547Earlier quoted context omitted.
Just because valve is a benevolent dictator doesn't mean they don't already have the same dictatorship powers that Sony is currently chiseling out for themselves. I wish NFTs had taken off as a system for managing decentralized transferrable digital purchases instead of being another investment scam.
At least with a PC you have control over the system. You're even freer with Valve because now have the ease of using Linux. My entire Steam library is backed up to LTO tapes. I can get most everything running without needing Steam. I will continue to support this business model, because I retain the power to own the system and the data.
I thought most Steam games relied on remote activation/verification? Can you install and run them on a non-networked machine? If not, your LTO tapes are close to worthless because Valve (or its buyer) can still pull the same trick that Sony did here, with the same effect.
Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#548Earlier quoted context omitted.
I think blu-ray will live for quite a while, but will be a bit like vinyl; there will be a consistent, niche market.
Hilariously, DVD production could potentially outlive Blu-Ray discs, since DVDs are still popular enough 30 years later, and surpass the sales of Blu-Ray movies.
Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#549Earlier quoted context omitted.
And don't forget closing the PS3 and Vita Playstation stores, which they announced at the same time: https://blog.playstation.com/2026/07/01/an-update-on-playsta... This is a weird marketing strategy. They must feel free to do as they please since they know consumers are trapped.
> they know consumers are trapped. Gaming is a luxury good. We can all just walk away.
Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#550Earlier quoted context omitted.
It'd be responsible of them to say that they can only provide 1 million downloads on the first day, or whatever the limits of their contract with the CDN says. Evidence that it's fake!
Why can't an encrypted copy be distributed a week before launch? You would call LAUNCH DAY when you release the 2MB decryption key.