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Physical disc production ending in Jan 2028 for new games on PlayStation

blog.playstation.com

501–510 of 833 posts

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#501
post #358

Earlier quoted context omitted.

Sony in particular is doubling down on platform exclusives again. I was waiting for Ghost of Yōtei to come out on PC, but Sony cancelled the port. We're well and truly fucked without physical media for exclusives like this.

Except Sony is notoriously bad at actually securing their consoles.

Maybe AI will change that.

That’s the crux, safe software is like an unbreakable lock. It can keep safe what you value or it can lock you in|out.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#503
post #465

Earlier quoted context omitted.

For now, it's still possible to crack consoles and extract the games from disk. However, we are probably approaching an era where encryption / trusted computing is so good that future systems will never be cracked. However, the flip side is that so many games are built using common game engines, and receive multi-platform releases. So there's a broader surface area for potential preservation. Maybe the PS6 version is…

> encryption / trusted computing is so good that future systems will never be cracked. I highly doubt this. The platforms that didn't have any jailbreaking scenes weren't because the devices were so secure; it was because there was not enough demand for it. If given enough time, there will always be hacks and bypasses just like Denuvo or hypervisor bypass like the recent hack.

https://blog.ihaveahax.net/2025/06/03/more-details-on-why-th...

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#504

Earlier quoted context omitted.

> With this news, I have to wonder how much longer bluray will live. I hope that physical media sticks around. DVDs and Blu-rays often include something that digital releases don't: director's commentaries, "making of" featurettes, and other extras. For me, it adds a whole new layer of fun to movies I already like.

Apple includes these in digital purchases from the iTunes Store. It’s part of “iTunes Extra”. But I never see them anywhere else. Especially streaming. A real loss.

Even then they don't include everything on the disc. If you buy anime on Blu-ray or DVD it's really common to get both the original Japanese audio and the English dub. Even on iTunes they are often separate releases (although it looks like that's finally changing.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#505

They want this even more than they want $100 games. Rockstar not shipping discs for GTA6 and PlayStation ending disc production is the perfect two pronged approach. Honestly gamers have been stomaching this for decades with Steam so Sony wants in on some of that sweet sweet action as well.

I don't think this is really comparable at all. Sony is trying to kill off the used game market in hope of being able to coerce people into paying more. Steam is basically one giant used game market in that you get stuff constantly for 50-90% off. And pirating stuff off Steam is generally extremely trivial, so it's a largely coercion-free business-customer relationship, and I think that's a large part of why they're…

Prices on Steam are set arbitrarily. Getting things at "50-90% off" could just as well be described as sometimes getting them at normal price and otherwise getting them at 2-10 times normal price.

It's not a used game market unless you can transfer it to other people an unlimited number of times without the original company getting a say.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#507
post #435

Great buildup on Sony's side to gain trust in this move in the gaming community ahead of this announcement when just this week they again pulled hundreds of "purchased" movies from customer's libraries without refund, reminding everyone that digital content is rented, not owned. https://arstechnica.com/gadgets/2026/06/sony-erases-digital-...

Sony also used to mock digital only approaches. https://www.youtube.com/watch?v=kWSIFh8ICaA Now at a time when memory and storage prices are at an all time high - they pull a move that directly hurts the customer.

The storage price isn't really an issue. For the average game it's probably $2 of storage on a hard drive when it's not currently installed on your console. And digital versions see discounts more often.

I'd say screwing up ownership is a much bigger issue.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#508
post #68

To illustrate why this is stupid, I will furnish two links to purchase Dark Souls 3 (PS4, 2016) Ebay, to buy: $11 + shipping[0] PS Store, to rent: $60[1] [0] https://www.ebay.com/itm/298370753624 [1] https://www.playstation.com/en-us/games/dark-souls-iii/

You've illustrated exactly why Sony is getting rid of physical media. Money.

[dead]

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#509
post #165

Well, if Nintendo and Microsoft go the same route (and sadly, I see that being almost inevitable at some point), that's probably the end of my interest in gaming as a whole. I generally refuse to 'rent' or 'license' things on a temporary basis, and have decided in this generation that every game I'll get for Switch 2 will be a physical game on cart version, without exception. And the reasons for that are pretty simpl…

Counter-argument: I have a Steam account associated with a day 1 purchase of Half Life 2 (so, 25 years or so). Every game I've ever purchased is still available for me to download, while I lost probably 50% or more of my physical games collection. If I'm renting those games, it sure seems like a good deal. I do appreciate that console online market places have not historically been as well managed as Steam. But also,…

Right. License pulls happen extremely rarely for digital video games[1]

And delisting a game from a store isn't a license pull. Delisting prevents new purchases of the game, but owners of a game prior to delisting can still download and play[2]

For example, even though Sony is closing the PS3 store to new purchases after 20 years, existing owners of digital games can still download their digital copies. So my entire PSN digital library for the past 20 years is still downloadable and playable. Same for Steam.

I love GOG, and prefer a DRM-free digital copy for PC that I can backup redundantly, as it is the most future-proof option, IMO. Physical media can get damaged or lost and digital storefronts won't last forever (even Steam could shut down one day). Even my hard drives can fail and lose data. But even so, when I purchase a digital license for a game, I have good confidence it will be playable for years and years to come.

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1. Of course, many online multiplayer games have had their servers shut down, after which the game becomes effectively unplayable. But this is a separate problem that isn't solved by choosing physical over digital media.

2. As long as the digital storefront exists and as long the console hardware still works, if I purchased it for a console.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#510
post #470

Earlier quoted context omitted.

Plenty of PC games, the linux distros that run steam are great too!

Just because valve is a benevolent dictator doesn't mean they don't already have the same dictatorship powers that Sony is currently chiseling out for themselves. I wish NFTs had taken off as a system for managing decentralized transferrable digital purchases instead of being another investment scam.

At least with a PC you have control over the system. You're even freer with Valve because now have the ease of using Linux.

My entire Steam library is backed up to LTO tapes. I can get most everything running without needing Steam.

I will continue to support this business model, because I retain the power to own the system and the data.

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