Box3D, an open source 3D physics engine
21–30 of 135 posts
Re: Box3D, an open source 3D physics engine
#22I feel like Box2D, was pretty good for the time, I didn't feel like it aged quite as well, mostly because where the solutions built internally went, but hoping box3d is great for it's time as well, would love lots of fun physics engines.
The dev got scooped up by Blizzard right? Maybe thats part of why it feels like it didn't age as well, more attention to Domino and less to Box2D.
Re: Box3D, an open source 3D physics engine
#23Box2D was a foundation for a lot of interesting physics oriented indie games in my day. I wonder if the landscape is empty enough for a resurgence.
Re: Box3D, an open source 3D physics engine
#24Re: Box3D, an open source 3D physics engine
#25Re: Box3D, an open source 3D physics engine
#26I feel like Box2D, was pretty good for the time, I didn't feel like it aged quite as well, mostly because where the solutions built internally went, but hoping box3d is great for it's time as well, would love lots of fun physics engines.
Have you tried the latest Box2D (it started as the experimental Box2c)? It’s pretty good afaict. It may not be what you want specifically in your 2D game, as often people prefer more arcade-like mechanics than the physics it tries to deliver.
For a long time there wasn't deformers in Box2D (not sure if it's in there now), I hacked by own but I was a dumb 17yo and it was a horrid mess back in the day. Maybe AI could do better than the old me, but I gave up pretty quickly after not getting good results.
So basically lack of support for non-rigid bodies and lack of easy customisability made it not age well for someone like me.
But I know people who have had performance issues with it when building large maps/worlds as well so there are other issues.
Again all of these could have been fixed if they paid more attention to it, more dev time, but it was free so I couldn't really ask for more as a broke student.
And best part was you could run it on any hardware, I remember cooking up a small 2d demo on a rpi back in the day. Fun times.
Re: Box3D, an open source 3D physics engine
#27Box2D was a foundation for a lot of interesting physics oriented indie games in my day. I wonder if the landscape is empty enough for a resurgence.
There weren't many free and open source 3D physics engines to begin with. The ancient forefathers are ODE, Bullet and Newton Dynamics (all first released in the early 2000s), then nothing(?) for nearly two decades until Jolt in 2021 and now Box3D. Any addition to this small and exclusive list is very welcome :)
I remember trying this back in 2004 or so when i was making my first real 3D game engine, but i ended up abandoning it because i was trying to use it on 64bit Linux and the source code had typecasts between pointers and (32bit) ints all over the place :-P.
That was fixed later and apparently the engine was used in a few commercial games during the 2000s and early 2010s.
Re: Box3D, an open source 3D physics engine
#28Box2D was a foundation for a lot of interesting physics oriented indie games in my day. I wonder if the landscape is empty enough for a resurgence.
There weren't many free and open source 3D physics engines to begin with. The ancient forefathers are ODE, Bullet and Newton Dynamics (all first released in the early 2000s), then nothing(?) for nearly two decades until Jolt in 2021 and now Box3D. Any addition to this small and exclusive list is very welcome :)