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Nintendo has raised its employees base salary by 10%

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21–30 of 371 posts

Re: Nintendo has raised its employees base salary by 10%

#21
post #7

Earlier quoted context omitted.

When it was, it was typically some amount less than inflation. 1-2%

That's what I think I get... So few, I don't even bother to look how much more it is...

If your "raise" is less than the increase from things like inflation, it's not going to be noticeable even if you did look. The concept of cost of living increases is laughable today. Even banks looking at a mortgage application is assuming your salary will increase way beyond what today's raises are. The only way to do that is to jump ship and find a new job, but then you're dinged because your work history is not stable.

Re: Nintendo has raised its employees base salary by 10%

#22

Great thing about Nintendo is unlike its competitors, they don't go around chasing new tech and business models. All their focus is concentrated on the playing experience - interfacing, fun value, guilt-free hooks etc. In many ways they are more a classic toymaker than a tech firm. This is the reason why they have such a strong following, their product at least is not run by MBAs chasing every chance at a point incre…

I replayed Luigi's Mansion during a long flight the other day, and my wife looked over my shoulder and went "That game looks cool. Is it new?"

This is exactly why Nintendo games tend to have strong legacies. Everyone back then could see realistic graphics just on the horizon, but they weren't there yet. Nintendo knew that the play experience is the important thing, and made art and designs that work within the limitations. Luigi's Mansion, Wind Waker, Super Mario Sunshine, and Pikmin all still look and feel so good.

Re: Nintendo has raised its employees base salary by 10%

#25
I recently heard that a trip to Popeye's for a family of 3 recently cost $68 in Florida.

In Japan, there's a big issue when a snack raises its price 2 cents (3 yen - source: https://finance.yahoo.com/news/japanese-snack-company-apolog...)

The country for better or worse seems to be frozen in time - salaries have not caught up with the heady levels of SV (or even Europe) but neither have rents or prices for common goods.

This is not a judgment either way - but it does make Japanese exports a significantly more lucrative business - if only they could figure out how to sell more of their stuff abroad!

Re: Nintendo has raised its employees base salary by 10%

#26

I thought it is common in big companies to raise salaries by x% every year?

Not in all / not anymore. I'm in Canada a 300k IT/consulting company and rated top performer several years in a row. No raises last couple of years, before that it was 0.49 and 1% respectively. This year there was zero salary increase for anybody in our branch.

Re: Nintendo has raised its employees base salary by 10%

#27
post #3
post #2

Always a great thing to hear. Well paid employees, good results, and I'm definitely loving their Switch 2 releases already.

Off topic: what are you enjoying lately? Most of the games I have bought work on switch 1 but the screen and controls on the switch 2 are better. I regret buying caravan sandwitch because it's so hard to see with my aging eyes but it is nice to play it anywhere. Always curious to hear what others enjoy about it to help me have less regret in my $600 investment in Mario kart

Unless you've played it elsewhere, I'd highly recommend person 3 reload

Re: Nintendo has raised its employees base salary by 10%

#29

This does not apply to Nintendo of America, which famously does underpay in the Redmond, WA area and well.. I hear has trouble truly attracting talent in the first place.

How much does Nintendo of America really do? It's basically localization and marketing, right? And maybe outreach to third party developers?

I would imagine they're able to underpay due to the allure of working for Nintendo combined with a lack of actual positions.

Re: Nintendo has raised its employees base salary by 10%

#30

This does not apply to Nintendo of America, which famously does underpay in the Redmond, WA area and well.. I hear has trouble truly attracting talent in the first place.

How much does Nintendo of America really do? It's basically localization and marketing, right? And maybe outreach to third party developers? I would imagine they're able to underpay due to the allure of working for Nintendo combined with a lack of actual positions.

They do have at least one development studio there, Nintendo Software Technology:

https://en.wikipedia.org/wiki/Nintendo_Software_Technology

They also make quite a few more changes than expected when localising games. Or at least they did in the olden days, where the American versions of games sometimes had different/extra features compared to the Japanese originals.

I think some of the localisation team are also regular voice actors for the games, on a worldwide basis.

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