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Godot will no longer accept AI-authored code contributions

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131–140 of 419 posts

Re: Godot will no longer accept AI-authored code contributions

#131
Is there a list or overview of all open source projects that refuse to accept AI-code? It pops up every now and then but would be nice to have a good reference. Could also be interesting for quality analysis and so on in the future.

I can fully understand the reasoning for it and I also think it's by and large a good idea because one of the cool things about open source projects is that they are traditionally good places for younger developers to get started or hop in and learn. There's a lot more to be learned from writing everything yourself and thinking through it.

Re: Godot will no longer accept AI-authored code contributions

#133

Earlier quoted context omitted.

It’s been wildly successful. Poorly run projects tend to fail.

If Unity didn't commit hara-kiri I'm positive it would be much less successful.

And if yomomma had balls, she'd be yopoppa.

Puh-lease. Unity's "hara-kiri" was in 2023 by which time Godot was NINE years old. Hara-kiri or no hara-kiri Godot has shown longevity and relevance. Anything gained from Unity's own-goals is just cherry on top.

Re: Godot will no longer accept AI-authored code contributions

#134
post #18

Earlier quoted context omitted.

Interesting initiative. What are the guiding reasons behind these lists? I can't think of a functional reason for a no-AI policy: if it runs, it runs, regardless of who or what made it. Also, even if you avoid AI-generated slop, you can't really avoid the human-generated or human+AI-generated slop that passes your filters. Still, I can definitely think of good non-functional reasons: provenance, accountability, proof…

There is a "why" a the end of the list https://codeberg.org/brib/slopfree-software-index#why-care-a...

> There is a study showing that doctors who use AI to help detect cancer become less skilled at detecting cancer without AI.

Not exactly an argument against using AI, is it? It's a bit like saying that GPS makes people worse at navigating by memory, which is true, but also not a strong argument for going back to paper maps. I feel the discourse is more about "stop using AI" and less about "how can we ensure our backup skills doesn't disappear".

Re: Godot will no longer accept AI-authored code contributions

#135

Interesting that on one hand the valuation of these AI providers is based on the assumption that all code (and everything else producing digital artefacts) will be written using AI in the near future, on the other hand almost all popular open source projects fight to keep AI contributions out. Hard to reconcile. Personally I'm also experiencing a bit of AI hangover after using it a lot in my own open-source projects.…

Moving fast was a huge moat for a long time, but now moving fast is easy. Quality might be the new moat. Important to note that fast never meant much to open source and for good reason.

> Moving fast was a huge moat for a long time

It was never a moat.

Moving fast and getting to the right destination is a huge moat. AI changes nothing here.

Re: Godot will no longer accept AI-authored code contributions

#136
post #131

Is there a list or overview of all open source projects that refuse to accept AI-code? It pops up every now and then but would be nice to have a good reference. Could also be interesting for quality analysis and so on in the future. I can fully understand the reasoning for it and I also think it's by and large a good idea because one of the cool things about open source projects is that they are traditionally good pl…

https://noai.starlightnet.work/list.html

there's a few elsewhere in the comments here but I'm not sure how comprehensive any are

Re: Godot will no longer accept AI-authored code contributions

#137
post #18

There are some curated lists of no-AI software. Would be nice to have an index / plot of how that changes in time. https://codeberg.org/brib/slopfree-software-index https://noai.starlightnet.work/list.html

Interesting initiative. What are the guiding reasons behind these lists? I can't think of a functional reason for a no-AI policy: if it runs, it runs, regardless of who or what made it. Also, even if you avoid AI-generated slop, you can't really avoid the human-generated or human+AI-generated slop that passes your filters. Still, I can definitely think of good non-functional reasons: provenance, accountability, proof…

Same reasoning that folks apply against AI written blog posts.

Re: Godot will no longer accept AI-authored code contributions

#138

Interesting that on one hand the valuation of these AI providers is based on the assumption that all code (and everything else producing digital artefacts) will be written using AI in the near future, on the other hand almost all popular open source projects fight to keep AI contributions out. Hard to reconcile. Personally I'm also experiencing a bit of AI hangover after using it a lot in my own open-source projects.…

I don't think it's that hard to reconcile. The tools are being massively oversold and we are in a bubble. I think things will settle down to a reasonable middle ground in ~2 years as the checks being written right now start coming due and we are forced to figure out what they actually are and aren't good at. Infinite money distorts markets, it's currently not a good time to be judging these things for the long term perspective.

Re: Godot will no longer accept AI-authored code contributions

#139
post #89

Earlier quoted context omitted.

> the moment I'm using these tools I feel great and powerful, writing features in a span of hours that would've taken me weeks to write by hand. But inevitably some time later I will look at the code and notice all the subtle cracks and inconsistencies the tool introduced, and despair a bit at the mess. Very relatable. I wasted 2 weeks of full time effort earlier this year building a helper library with Sonnet. It wa…

Totally! The feeling of using AI to create something not fully productive is similar to the "just one more turn..." effect when playing a Civilization game. Even when you realize it's a waste, it's hard to stop, because the next dopamine hit is just around the corner.

They have much in common with slot machines, yes. It's no accident, many of the lessons from exploitative mobile games are being reused in LLM UIs. Rename "tokens" to "gems" and the situation looks very familiar.

Re: Godot will no longer accept AI-authored code contributions

#140

Earlier quoted context omitted.

If Unity didn't commit hara-kiri I'm positive it would be much less successful.

And if yomomma had balls, she'd be yopoppa. Puh-lease. Unity's "hara-kiri" was in 2023 by which time Godot was NINE years old. Hara-kiri or no hara-kiri Godot has shown longevity and relevance. Anything gained from Unity's own-goals is just cherry on top.

Doing an ad hominem for an argument about Unity/Godot is wild.
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