And how will this be enforced ?
Godot will no longer accept AI-authored code contributions
61–70 of 419 posts
Re: Godot will no longer accept AI-authored code contributions
#62Earlier quoted context omitted.
If you understood the change, writing a short description of the problem and the fix yourself would be trivial.
Efficiency is the key. I haven’t written any issue before so LLM was much quicker than manual experiment. I have personally checked the result before submission. So why the hate? :)
Re: Godot will no longer accept AI-authored code contributions
#63And how will this be enforced ?
How they enforce it in every other project with the same policy, if the reviewer/maintainer suspects the pr is ai slope he closes it. That's it, it works fantastically well, I do the same even in my job
Re: Godot will no longer accept AI-authored code contributions
#64There are some curated lists of no-AI software. Would be nice to have an index / plot of how that changes in time. https://codeberg.org/brib/slopfree-software-index https://noai.starlightnet.work/list.html
Interesting initiative. What are the guiding reasons behind these lists? I can't think of a functional reason for a no-AI policy: if it runs, it runs, regardless of who or what made it. Also, even if you avoid AI-generated slop, you can't really avoid the human-generated or human+AI-generated slop that passes your filters. Still, I can definitely think of good non-functional reasons: provenance, accountability, proof…
1. Accept quality contributions from someone who understands what they're doing
2. Cultivate a relationship with the contributor who might potentially become a core-team member. Maybe even the next maintainer
Re: Godot will no longer accept AI-authored code contributions
#65It's a fair policy. Getting those verbose, AI-authored walls of text is very annoying, especially when you're expected to thoroughly review it. It's like a denial-of-service attack on the human mind. I can only imagine how frustrating this can get in open projects that get a lot of contributions. However, I don't think this will discourage AI-based coding at all. In fact, I see two potential outcomes of these policie…
Re: Godot will no longer accept AI-authored code contributions
#66...the influx of contributions authored or submitted by AI is sapping the projects' maintainers of their willingness to confront the "already tedious" work of reviewing pull requests.... To me this seems a core issue: PR reviews for most people feel tedious and this has been the case way before AI already. Don't get me wrong, slop is slop, no matter if AI or entirely human-fabricated. But just like AI-assisted coding…
Re: Godot will no longer accept AI-authored code contributions
#67It's a fair policy. Getting those verbose, AI-authored walls of text is very annoying, especially when you're expected to thoroughly review it. It's like a denial-of-service attack on the human mind. I can only imagine how frustrating this can get in open projects that get a lot of contributions. However, I don't think this will discourage AI-based coding at all. In fact, I see two potential outcomes of these policie…
> Submitters just add stylistic markers to make their accounts and output seem human-generated https://xkcd.com/810/
Re: Godot will no longer accept AI-authored code contributions
#68Re: Godot will no longer accept AI-authored code contributions
#69Earlier quoted context omitted.
How they enforce it in every other project with the same policy, if the reviewer/maintainer suspects the pr is ai slope he closes it. That's it, it works fantastically well, I do the same even in my job
"suspects".... that sounds error prone. And I read it like "we don't want AI generated stuff unless we can't tell the difference".
Do you think sociopaths willing to lie about how they came up with a contribution are really that common?