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Godot will no longer accept AI-authored code contributions

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Re: Godot will no longer accept AI-authored code contributions

#61

And how will this be enforced ?

How they enforce it in every other project with the same policy, if the reviewer/maintainer suspects the pr is ai slope he closes it. That's it, it works fantastically well, I do the same even in my job

Re: Godot will no longer accept AI-authored code contributions

#62
post #45

Earlier quoted context omitted.

If you understood the change, writing a short description of the problem and the fix yourself would be trivial.

Efficiency is the key. I haven’t written any issue before so LLM was much quicker than manual experiment. I have personally checked the result before submission. So why the hate? :)

Efficiency rarely is the key.

Re: Godot will no longer accept AI-authored code contributions

#63
post #61

And how will this be enforced ?

How they enforce it in every other project with the same policy, if the reviewer/maintainer suspects the pr is ai slope he closes it. That's it, it works fantastically well, I do the same even in my job

"suspects".... that sounds error prone. And I read it like "we don't want AI generated stuff unless we can't tell the difference".

Re: Godot will no longer accept AI-authored code contributions

#64
post #18

There are some curated lists of no-AI software. Would be nice to have an index / plot of how that changes in time. https://codeberg.org/brib/slopfree-software-index https://noai.starlightnet.work/list.html

Interesting initiative. What are the guiding reasons behind these lists? I can't think of a functional reason for a no-AI policy: if it runs, it runs, regardless of who or what made it. Also, even if you avoid AI-generated slop, you can't really avoid the human-generated or human+AI-generated slop that passes your filters. Still, I can definitely think of good non-functional reasons: provenance, accountability, proof…

Because the goal is two-part

1. Accept quality contributions from someone who understands what they're doing

2. Cultivate a relationship with the contributor who might potentially become a core-team member. Maybe even the next maintainer

Re: Godot will no longer accept AI-authored code contributions

#65
post #7

It's a fair policy. Getting those verbose, AI-authored walls of text is very annoying, especially when you're expected to thoroughly review it. It's like a denial-of-service attack on the human mind. I can only imagine how frustrating this can get in open projects that get a lot of contributions. However, I don't think this will discourage AI-based coding at all. In fact, I see two potential outcomes of these policie…

> Submitters just add stylistic markers to make their accounts and output seem human-generated

https://xkcd.com/810/

Re: Godot will no longer accept AI-authored code contributions

#66
post #50

...the influx of contributions authored or submitted by AI is sapping the projects' maintainers of their willingness to confront the "already tedious" work of reviewing pull requests.... To me this seems a core issue: PR reviews for most people feel tedious and this has been the case way before AI already. Don't get me wrong, slop is slop, no matter if AI or entirely human-fabricated. But just like AI-assisted coding…

It can, but using a technology just to work around problems caused (or at least exacerbated) by the very same technology is obviously not something we should be doing or encouraging.

Re: Godot will no longer accept AI-authored code contributions

#67
post #7

It's a fair policy. Getting those verbose, AI-authored walls of text is very annoying, especially when you're expected to thoroughly review it. It's like a denial-of-service attack on the human mind. I can only imagine how frustrating this can get in open projects that get a lot of contributions. However, I don't think this will discourage AI-based coding at all. In fact, I see two potential outcomes of these policie…

> Submitters just add stylistic markers to make their accounts and output seem human-generated https://xkcd.com/810/

Not quite accomplished, if it's creating text on the pull requests that looks sufficiently human-like, but you're still worried about the quality of the code and that the submitter doesn't understand it.

Re: Godot will no longer accept AI-authored code contributions

#68
Do those AI contributors really think they are helping out? Don't they get, that they are destroying such projects with their "work"? Why do they spend money for stuff nobody wants and gets rejected. I don't get it... Don't these people have any hobbies? Or are these free-roaming OpenClaw instances that have been forgotten by their creator and are now doing their own thing?

Re: Godot will no longer accept AI-authored code contributions

#69
post #61

Earlier quoted context omitted.

How they enforce it in every other project with the same policy, if the reviewer/maintainer suspects the pr is ai slope he closes it. That's it, it works fantastically well, I do the same even in my job

"suspects".... that sounds error prone. And I read it like "we don't want AI generated stuff unless we can't tell the difference".

How do they enforce that contributions aren’t copied and pasted from AGPLv3 or proprietary codebases? The honor system and intuition and occasionally flat out asking people.

Do you think sociopaths willing to lie about how they came up with a contribution are really that common?

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