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Godot will no longer accept AI-authored code contributions

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Re: Godot will no longer accept AI-authored code contributions

#51
post #16
post #7

It's a fair policy. Getting those verbose, AI-authored walls of text is very annoying, especially when you're expected to thoroughly review it. It's like a denial-of-service attack on the human mind. I can only imagine how frustrating this can get in open projects that get a lot of contributions. However, I don't think this will discourage AI-based coding at all. In fact, I see two potential outcomes of these policie…

> - Negative: Submitters just add stylistic markers to make their accounts and output seem human-generated. This is like syntactic sugar: the core content and the size of contributions stay the same, but the style gets quirkier. From my experience reviewing, most contributors never read the policies, especially those making a "quick AI PR". I don't expect the new policy to change this much. > Positive: Submitters act…

> From my experience reviewing, most contributors never read the policies, especially those making a "quick AI PR". I don't expect the new policy to change this much.

True. At least with a policy about it, the project maintainers can unilaterally close such PRs without further internal or external discussion on any case-by-case basis.

Re: Godot will no longer accept AI-authored code contributions

#52
post #18

There are some curated lists of no-AI software. Would be nice to have an index / plot of how that changes in time. https://codeberg.org/brib/slopfree-software-index https://noai.starlightnet.work/list.html

Interesting initiative. What are the guiding reasons behind these lists? I can't think of a functional reason for a no-AI policy: if it runs, it runs, regardless of who or what made it. Also, even if you avoid AI-generated slop, you can't really avoid the human-generated or human+AI-generated slop that passes your filters. Still, I can definitely think of good non-functional reasons: provenance, accountability, proof…

> I can't think of a functional reason for a no-AI policy

Imagine morals.

Re: Godot will no longer accept AI-authored code contributions

#53
post #45

Earlier quoted context omitted.

If you understood the change, writing a short description of the problem and the fix yourself would be trivial.

Efficiency is the key. I haven’t written any issue before so LLM was much quicker than manual experiment. I have personally checked the result before submission. So why the hate? :)

You "personally checked" the result (generated by an LLM, a huge black box with extensive knowledge of all fields) to the best of your knowledge. There is a mismatch between what the machine knows (and has done as the result of it) and what you think you know.

Implementing a fix implies knowledge of the inner workings that brought you to it. A fix made by a LLM does not give you that.

Re: Godot will no longer accept AI-authored code contributions

#54
post #18

Earlier quoted context omitted.

Interesting initiative. What are the guiding reasons behind these lists? I can't think of a functional reason for a no-AI policy: if it runs, it runs, regardless of who or what made it. Also, even if you avoid AI-generated slop, you can't really avoid the human-generated or human+AI-generated slop that passes your filters. Still, I can definitely think of good non-functional reasons: provenance, accountability, proof…

I think the main functional reason is that because a human hasn't written the code, its potentially more likely to have subtle hidden bugs that a human cant explain because they didn't write it, as well as large pull requests that have to be validated by a human when smaller human written ones would be better. But I think it's generally the non-functional reasons that projects are rejecting LLM-generated code. Some d…

This makes sense, but I'm not sure it's directed at the actual issue.

There are probably some subtle bugs I can't explain in the code I wrote all by myself. I sure had a few "what was I possibly thinking when I wrote this" moments working on some old code - and that's only the bits I know about. And I sure had countless times people pointing out "hey, you got this stinky here" in a code review (which is the whole point of it). Attention lapses and brain farts sure happen. Slop can be more frequent with LLMs but it's certainly not a LLM-specific issue. They're very productive, there's a literal outbreak, and by the sheer volume shadow any The Daily WTF stories.

However, I can agree that LLM-generated code most likely has higher probability of slop. But then, a policy "a human contributor MUST fully know and understand all the contents of the submitted work, in fine detail, all the way down to every single line of contributed code and documentation" would probably address that in a more functional manner. And then the code can be from an LLM or monkeys with typewriters author had seen in his sleep. That stops to matter because author takes ownership and responsibility: "here's a recognized rational agent who swears by their work". Makes non-self-authored code require a lot more effort (unless it's a trivial change for obvious reason), but arguably even more robust than self-authored code.

That is, unless the PR authors tend lie about their knowledge - but that'll be a whole different story, where LLMs will be just a background detail.

(I'm not saying Godot should be done something different - their project, their rules, let's use that as an opportunity to watch how it goes. Just musing on the matter in general, if there's any rationally explainable merit in such policy.)

Re: Godot will no longer accept AI-authored code contributions

#55
post #52
post #18

Earlier quoted context omitted.

Interesting initiative. What are the guiding reasons behind these lists? I can't think of a functional reason for a no-AI policy: if it runs, it runs, regardless of who or what made it. Also, even if you avoid AI-generated slop, you can't really avoid the human-generated or human+AI-generated slop that passes your filters. Still, I can definitely think of good non-functional reasons: provenance, accountability, proof…

> I can't think of a functional reason for a no-AI policy Imagine morals.

That would be part of the non-functional reasons mentioned in the next paragraph.

Re: Godot will no longer accept AI-authored code contributions

#56
Underlying announcement might be a better link:

https://godotengine.org/article/contribution-policy-2026/

I predict this won't last long in any extreme version in any significant open source repo.

Banning AI-slop is one thing, but AI as a properly used co-programmer is becoming more and more capable and shutting out well-guided AI will enable competitors who don't to edge and then power ahead.

There are obviously problems to solve here, but blanket bans (while understandable in under-resourced maintenance environments) aren't anything more than a short-term buffer.

Re: Godot will no longer accept AI-authored code contributions

#57
post #18

There are some curated lists of no-AI software. Would be nice to have an index / plot of how that changes in time. https://codeberg.org/brib/slopfree-software-index https://noai.starlightnet.work/list.html

Interesting initiative. What are the guiding reasons behind these lists? I can't think of a functional reason for a no-AI policy: if it runs, it runs, regardless of who or what made it. Also, even if you avoid AI-generated slop, you can't really avoid the human-generated or human+AI-generated slop that passes your filters. Still, I can definitely think of good non-functional reasons: provenance, accountability, proof…

Please define "if it runs, it runs"?

Re: Godot will no longer accept AI-authored code contributions

#58
I'm getting the feeling that many people here are mostly reacting to the title instead of reading the actual policy: they state that an important part of the reason is that they use PR review to train new contributors and find possible future maintainers.

Irrespective of the quality of ai-contributions, that seems hard to argue with.

(unless you believe ai will make the whole concept of OS contributions / maintenance redundant. If that's your belief I don't think it makes much sense to submit PR's to Godot though, instead of just forking the engine and having your agents work on it)

Re: Godot will no longer accept AI-authored code contributions

#60
post #46
post #42

Earlier quoted context omitted.

AI is well-capable of fabricating text that looks like an opinion in 2026. This would not help differentiate AI from human authors.

You’re absolutely right - AI is not just capable, it’s on the leading edge. It’s not about vibes, it’s about results. (It’s famously not well capable of sounding human)

Right. Reviewers still have the advantage of being able to spot AI text because it's often overtly different. I just meant to say that, if you prompt ai "what would a human be proud of having written this code" you'll get an answer. They're not categorically incapable of fabricating an "opinion", they're just trained not to express one by default.
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