Godot will no longer accept AI-authored code contributions
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Re: Godot will no longer accept AI-authored code contributions
#2Re: Godot will no longer accept AI-authored code contributions
#3Re: Godot will no longer accept AI-authored code contributions
#4Re: Godot will no longer accept AI-authored code contributions
#5Why base the decision on what tools are used by the author and not on the quality of their past contributions?
1. In the case of AI generated code, the tool is the author.
2. Its far easier to enforce.
3. The alternative gate keeps against new contributors.
Re: Godot will no longer accept AI-authored code contributions
#6Why base the decision on what tools are used by the author and not on the quality of their past contributions?
Re: Godot will no longer accept AI-authored code contributions
#7However, I don't think this will discourage AI-based coding at all. In fact, I see two potential outcomes of these policies:
- Negative: Submitters just add stylistic markers to make their accounts and output seem human-generated. This is like syntactic sugar: the core content and the size of contributions stay the same, but the style gets quirkier.
- Positive: Submitters actually provide to-the-point, no-bullshit commits and comments - "here's the code, here's why I made that change, here are the effects of that change". Even if AI-generated, these small contributions may become much easier to verify & validate. We may even see some standardization in terms of what qualifies as an appropriately sized contribution, what requires more thorough review (e.g., adding unverified dependencies), etc.
I personally wouldn't care if it was AI-generated or not, as long as the content fit the latter category.
Re: Godot will no longer accept AI-authored code contributions
#8The idea that you can't trust code that was generated by heavy users of AI, because _they_ don't understand it enough to fix it, is false, because they can use AI to fix it.
In general, I have hard time understanding how one might even block other contributors from using ai.
Re: Godot will no longer accept AI-authored code contributions
#9Why base the decision on what tools are used by the author and not on the quality of their past contributions?
Re: Godot will no longer accept AI-authored code contributions
#10While I agree with the general message, and wish it will eventually radiate to cooperations as well, it is obviously a decision driven by feelings, not logic. The idea that you can't trust code that was generated by heavy users of AI, because _they_ don't understand it enough to fix it, is false, because they can use AI to fix it. In general, I have hard time understanding how one might even block other contributors…