Live data from Hacker News

Linux for the Sega MegaDrive

github.com

61–70 of 73 posts

Re: Linux for the Sega MegaDrive

#61
post #27

Earlier quoted context omitted.

Love that chart! It could also apply almost exactly to the "Buster Bros." artocle (everybody else other than North America knows it as "Pang"). This sort of rewriting of history is rife on Wikipedia.

We Japanese importers also knew it as Pang.

Unless you imported the PC Engine version, which was Pomping World :) but, yeah, it's called Pang. Except on Wikipedia or Moby Games.

Re: Linux for the Sega MegaDrive

#62
post #20

Still got my Mega Drive, purchased circa 1994. Recently brought it back to life with a Level Hike (I know, apparently RAD2x is better, anyway works well enough for me) HDMI adapter (otherwise sadly it doesn't work with new digital-only TVs), the main unit and all my old games (Sonic 1 and 2, Columns, Alex Kidd in the Enchanted Castle, Wonder Boy in Monster World, Shining Force (needed new battery in cartridge for sav…

Sword of Vermilion, that's not a common one.

Re: Linux for the Sega MegaDrive

#63
post #43

Earlier quoted context omitted.

Where is that gold mine?

https://thecontrollab.com/ Note that the footprint of the store is very small, and CRTs are very large, so "no room" doesn't mean they have a lot. Presumably if they were flying off the shelves though, they would make room.

In the PNW, I'm seeing most 19" crts start around $50, depending on inputs and condition. But, they don't move so fast at those prices.

If you're willing to deal with people and local marketplaces, I bet you could get rid of it with relative ease.

Re: Linux for the Sega MegaDrive

#64
post #20

Still got my Mega Drive, purchased circa 1994. Recently brought it back to life with a Level Hike (I know, apparently RAD2x is better, anyway works well enough for me) HDMI adapter (otherwise sadly it doesn't work with new digital-only TVs), the main unit and all my old games (Sonic 1 and 2, Columns, Alex Kidd in the Enchanted Castle, Wonder Boy in Monster World, Shining Force (needed new battery in cartridge for sav…

Sword of Vermilion, that's not a common one.

I rented it from my local Blockbuster-type store back in the 90s ("Civic Video", was one of the bigger chains here in Australia back then), they had maybe 50+ Mega Drive titles at the time, was just random chance that they had that one. Not the best ever adventure RPG, but I enjoyed it as a kid and I still enjoy it now. I managed to buy it recently from a retro gaming store without too much difficulty, and there appear to be several original copies available for sale online.

Re: Linux for the Sega MegaDrive

#65
post #26

Earlier quoted context omitted.

RAM is hardly the only difference between the N64 and megadrive. The N64 has an MMU for one thing

in terms of running linux, yeah it kinda is. Both archs are supported by the kernel, and the kernel doesn't need an MMU if you compile it for a system without one

No, OP is correct, you are wrong. N64 hardware is much more powerful, and the MMU makes a big difference.

Re: Linux for the Sega MegaDrive

#66
post #23
post #20

Still got my Mega Drive, purchased circa 1994. Recently brought it back to life with a Level Hike (I know, apparently RAD2x is better, anyway works well enough for me) HDMI adapter (otherwise sadly it doesn't work with new digital-only TVs), the main unit and all my old games (Sonic 1 and 2, Columns, Alex Kidd in the Enchanted Castle, Wonder Boy in Monster World, Shining Force (needed new battery in cartridge for sav…

Streets of Rage 2 Ghouls and Ghosts Radical Rex Jurassic Park These megadrive games had great art and music and are still really enjoyable today

Nothing beats NHL '94

Re: Linux for the Sega MegaDrive

#67
post #25

Earlier quoted context omitted.

people go through so much trouble buying expensive converters, scalers, etc. to make their old games look good on their new tv when there's plenty of old CRTs at thrift stores for maybe like 50 bucks for an excellent one with all the fancy hookups like component and everything, I don't get it. I understand CRTs aren't gonna be around forever so we should in fact be working towards future proofing but, they are around…

Honestly, I think old games look best on modern TVs with an HDMI cable and no attempt to interlace / emulate the CRT.

Some games really needed the crt softness and blending.

Re: Linux for the Sega MegaDrive

#68
post #35

Earlier quoted context omitted.

I just emulate. So much easier

yah but then you get dropped frames and intermittent audio popping and when the game glitches or even crashes where it would do the same on real hardware, you're left wondering if it's the emulator that's fucked up. I don't wanna have to think about any of that during my leisure hours. The game owes me a good time.

I don't know what emulators you're using that gives you dropped frames. Megadrive emulation has been a solved problems for decades

Re: Linux for the Sega MegaDrive

#69
post #64

Earlier quoted context omitted.

Sword of Vermilion, that's not a common one.

I rented it from my local Blockbuster-type store back in the 90s ("Civic Video", was one of the bigger chains here in Australia back then), they had maybe 50+ Mega Drive titles at the time, was just random chance that they had that one. Not the best ever adventure RPG, but I enjoyed it as a kid and I still enjoy it now. I managed to buy it recently from a retro gaming store without too much difficulty, and there appe…

It was made by Yu Suzuki, which I find interesting also.

Re: Linux for the Sega MegaDrive

#70

Earlier quoted context omitted.

in terms of running linux, yeah it kinda is. Both archs are supported by the kernel, and the kernel doesn't need an MMU if you compile it for a system without one

No, OP is correct, you are wrong. N64 hardware is much more powerful, and the MMU makes a big difference.

I'm not denying it makes things easier. But if the question is a binary "Can it run linux?", the flowchart is pretty much "what kind of cpu does it have" and "how much ram can it use"
Post reply on HN