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Librepods: AirPods liberated

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51–60 of 194 posts

Re: Librepods: AirPods liberated

#51

> The aacp.rs and the att.rs files were translated from Kotlin to Rust with AI. Some parts of the media_controller.rs file, mainly the pulse integration, was also AI-generated. The future is now.

I uploaded two binary save files from a game on my Steam Deck to ChatGPT, it diffed them and spat out a script to edit various values. The bots are really good at this sort of thing.

Re: Librepods: AirPods liberated

#52
I've owned several pairs of AirPods over the years and this is the first I'm learning about some of their features. I almost found myself wanting there to be a third column for indicating Apple support (of course I'm being facetious).

Re: Librepods: AirPods liberated

#53

I’m going to be honest I fell for the AirPods Pro 3 hype about it being the best noise cancelling of all time and I bought a pair. I found the noise cancelling worse than my $30 Anker Soundcore P30i, I could never get the hearing test on the AirPods to pass no matter what depths of a quiet room I went to, and the sound quality on music was worse than my Ankers. Don’t fall for the hype or at least order from Amazon li…

I had the original AirPods Pro and they were really great until Apple nerfed them. Apparently the noise cancelling was too strong in some cases so they worsened everybody's. After that they started making ear-piercing squelching noises, rendering them useless. I guess they make a good paperweight and reminder to never buy noise-cancelling products from Apple.

There was some problem with the first gen that you would hear static, Apple replaced those if you contacted support. Happened to me just before end of 1 yr warranty and kinda funny but they had me mail in my airpods to be replaced and lost them. So they ended up sending me a new pair and iirc $100 gift card for the trouble.

Re: Librepods: AirPods liberated

#54

Earlier quoted context omitted.

Wired earbuds were great until they got caught on some piece of clothing and got ripped out.

Not to mention the microphonics

What do you mean?

I ask because I find Apple's wired EarPods to be less... selective than AirPods are—by that I mean they'll pick up more background noise whereas AirPods seem to only transmit my voice—but EarPods' clarity exceeds AirPods if you grab the mic and hold it next to your mouth, which you obviously can't do with AirPods.

Re: Librepods: AirPods liberated

#55
post #51

> The aacp.rs and the att.rs files were translated from Kotlin to Rust with AI. Some parts of the media_controller.rs file, mainly the pulse integration, was also AI-generated. The future is now.

I uploaded two binary save files from a game on my Steam Deck to ChatGPT, it diffed them and spat out a script to edit various values. The bots are really good at this sort of thing.

This is why the Steam Machine costs $1049

Re: Librepods: AirPods liberated

#56

Earlier quoted context omitted.

I would be surprised if they could. Linux on Macs is still a thing. In fact, Linux on Mac is why I keep all the Macs we have in the house from the mid to late 2000s because they still turn on and work, if I choose to install Linux on any of them they are still usable.

Linux on older Macs, currently. I'd love to install Linux on my M5 (or even ARM Windows 11) but it's not possible due to Apple's lack of documentation and some other issues.

Apple is still selling Macs with M3 and M4 chips.

Regarding M5 support, seems like a matter of time.

https://github.com/AsahiLinux/m1n1/pull/578

Re: Librepods: AirPods liberated

#57
post #12

If I wasn't certain Apple will do their best to patch every avenue to this working in the future it might be motivation to buy AirPods.

I wouldn't. Most uncomfortable earbuds in the market at any price.

I realize your statement is subjective, but AirPods are made up of variants with plastic buds and variants that come with literally 5 sizes of squishy tips in the box.

So you have a total of 6 different fits to choose from. Plus the fact that there are surely dozens of third party tip options available for the Pro models.

The idea that anything with that many fit options can be considered the most uncomfortable earbuds on the market is not really possible in concept. That idea is as meaningless as saying that a size 9 Converse All Star is the most uncomfortable shoe on the market.

We are many generations removed from the original one size fits all product which was much different.

Re: Librepods: AirPods liberated

#58
post #36
post #24

Earlier quoted context omitted.

I'm not an apple person so this surprised me. I guess I have fallen for the "apple gear is expensive and must be the best" fallacy. What are good options for similar wireless bud headphones?

The sony earbuds are about the best I’ve had for sound quality and noise cancellation. Much better than AirPods, but not nearly as nice integration with the Apple ecosystem. I find AirPods Pro 2 to be “good enough” where I gave away my set of XMs to someone who will actually use them. Call (mic) quality in AirPods is better as well, if that matters at all to you. At least that’s what folks on the remote end of calls…

I got the InZone gaming buds version which are supposedly very similar to Sony's WF-1000XM5 (https://electronics.sony.com/audio/gaming-audio/all-inzone-h...) I wanted to try out the higher-end wireless Bluetooth LE Audio and their USB-C transceiver, and I wanted something that would let me side-step the Bluetooth stack on my Steam Deck (AirPods are horrible and get lag on Deck after 30 mins; that one is Apple's fault), but even in the best case I find Bluetooth on the Deck is annoying.

I would say the sound is great and overall better than AirPods Pro 3 when I compare the AirPods and InZone buds playing Spotify Lossless content from my iPhone, but the sound is not to my taste. Not sure how much of the quality comes from the LE audio vs better sound hardware engineering. They sound more detailed in vocals, mids, highs, but are a little warm and muddy in the lows. I can't get the sound profile to match my AirPod Pros 3 or my Kef bookshelf speakers with EQ, but I didn't try very hard. The left bud also sometimes takes a bit longer turn on once I put them in my ears, up to 30 seconds before it starts playing audio.

AirPod Pros 3 are ahead in noise cancelling, transparency, and touch controls -- the InZone buds use long touch vs short touch for volume up/down which is confusing, it's much easier to increase the volume and harder to decrease it. AirPods win out for convenience when using with Apple hardware also since I have to use the USB-C dongle since Apple hardware doesn't support Bluetooth LE Audio / whatever the codec is.

Overall I'm happy with the purchase -- they do a great job as Steam Deck headset use case.

I want to try out the new WF-1000XM6 as well, which seem to review better than the WF-1000XM5, but don't have any friends with them yet.

Re: Librepods: AirPods liberated

#59
post #12

If I wasn't certain Apple will do their best to patch every avenue to this working in the future it might be motivation to buy AirPods.

Why would they try to make the AirPods a worse purchase? Apple is happy to let you run whatever operating system on your Mac -- they aren't actively hostile there, but they don't help the community either.

Still, I would recommend the Sony WF-1000XM6 if you're not an Apple computer or phone user already. The UX is reportedly worse and a bit buggy, but the sound should be better.

Re: Librepods: AirPods liberated

#60
post #41

To clarify because this is confusing: The AirPods work as regular old BlueTooth earbuds on other devices already. This is an implementation of some of the extra features and interfaces that are integrated into Apple products.

How is it confusing? The top of the README explains it. > LibrePods allows you to use AirPods features that are exclusive to Apple devices. It implements the proprietary protocol used to exchange data between AirPods and Apple devices And then has a table listing the features.

I wasn't aware they operated as baseline Bluetooth headphones by default on other devices, so even having read the readme it wasn't obvious.
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