> The aacp.rs and the att.rs files were translated from Kotlin to Rust with AI. Some parts of the media_controller.rs file, mainly the pulse integration, was also AI-generated. The future is now.
Librepods: AirPods liberated
21–30 of 194 posts
Re: Librepods: AirPods liberated
#22If I wasn't certain Apple will do their best to patch every avenue to this working in the future it might be motivation to buy AirPods.
Re: Librepods: AirPods liberated
#23I miss good wired earbuds.
Re: Librepods: AirPods liberated
#24AirPods themselves aren’t really that great from an audiophile perspective. The only part I like about them is the integration with the Apple ecosystem. This is a fun project and cudos to whoever pulled it off, but I fail to see the motivation.
What are good options for similar wireless bud headphones?
Re: Librepods: AirPods liberated
#25AirPods themselves aren’t really that great from an audiophile perspective. The only part I like about them is the integration with the Apple ecosystem. This is a fun project and cudos to whoever pulled it off, but I fail to see the motivation.
They're never going to appeal to the audiophile communities that pride themselves on being different and/or expensive above all else, but they're actually good hardware with decent out of the box tuning. Apply some EQ on top if you so desire and they're very good.
Re: Librepods: AirPods liberated
#26Re: Librepods: AirPods liberated
#27It would be useful to explain to people who don't currently own AirPods and don't really follow Apple stuff much what features are lost when AirPods are paired with a non-Apple device.
Re: Librepods: AirPods liberated
#28I miss good wired earbuds.
Wired earbuds were great until they got caught on some piece of clothing and got ripped out.