OpenRA
71–80 of 174 posts
Re: OpenRA
#72OpenRA is awesome. Whoever runs it, you're awesome! The player base is only slightly lower than when I used to play RA2 on dial-up like 20 years ago. I've boycotted EA ever since they ruined the franchise.
Re: OpenRA
#73Re: OpenRA
#74Earlier quoted context omitted.
Try the Doom ones.
I'll have to give them a shot, but admittedly the nostalgia is almost certainly a big reason I love the RA OST (and starcraft as well). I didn't play enough doom to really love it in the same way.
Re: OpenRA
#75Meamwhile people make threads about RA what was a bad game even when it came out - "strategy" was to made few overpowered towers, then mass tanks and flood the computer with them. Mutliplayer was tanks + dogs, so the first shot of the enemy tank was wasted on your dog.
Re: OpenRA
#76Re: OpenRA
#77We used to play RA on my friend's home network, which was thin net running IPX. The house rule was that if we'd collectively built enough units that the game started slowing down you had to attack. It was good times.
When it worked, IPX LAN was maybe the peak UX in multiplayer gaming. Moving everything to TCP/IP came with a lot of improvements, but we also lost important things. Reminds me of the move from Flash to HTML5.
Re: OpenRA
#78Re: OpenRA
#79Re: OpenRA
#80Earlier quoted context omitted.
I love using the RA OST for coding. The songs are fun and fast paced with low lyrics. It helps that this is a childhood favorite game of mine.
Try the Doom ones.