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OpenRA

openra.net

31–40 of 174 posts

Re: OpenRA

#32

Earlier quoted context omitted.

I love using the RA OST for coding. The songs are fun and fast paced with low lyrics. It helps that this is a childhood favorite game of mine.

Try the Doom ones.

I'll have to give them a shot, but admittedly the nostalgia is almost certainly a big reason I love the RA OST (and starcraft as well).

I didn't play enough doom to really love it in the same way.

Re: OpenRA

#33
OpenRA is awesome.

Whoever runs it, you're awesome!

The player base is only slightly lower than when I used to play RA2 on dial-up like 20 years ago.

I've boycotted EA ever since they ruined the franchise.

Re: OpenRA

#35
post #18

Has anyone turned it into a browser game?

I've been using AI to replicate it for browser play.

I'm able to get the mechanics down. But I can't get the graphics past RA1 level yet without killing the process power.

Re: OpenRA

#36
When I was a teenager, I lived on a farm and our neighbour's were another adult couple. He was late 40s and she was late 50s, her name was Jane.

Jane had an infectious laugh. She was always baking. She died her hair bright red. She drank too much wine. She didnt know much about the details of technology but she was intrigued by it, she read books and she volunteered to help as a teachers aide at the local primary school.

And Jane had a secret, she was one of the best Red Alert 2 players I had ever seen. We'd have matches over dialup and she would totally wreck me in such a short amount of time. I couldn't figure out a strategy to beat her, it was different every time.

I still have very vivid memories of Jane sitting in the corner of her farm house, big thick glasses on, glass of red wine, leading the comrades into war, and laughing as she bombed the allies into submission.

If you met Jane on the street you would never ever guess that under that farmer's wife persona, lurked a dangerous and cunning war strategist. Totally unexpected and utterly fabulous.

Love you Jane

Re: OpenRA

#38
post #15
post #9

Earlier quoted context omitted.

Often, but not always. I hate the term "AI" applied to games, since AI means so many things and usually implies something smart, "intelligent". But in reality, it is more like a "bot" or a "computer player". And the main goal is not to be super-smart, but to be plausible enough and provide an appropriate challenge to the human player. There are some "fair" bots in games - like in my favorite turn-based Mechanized Ass…

Real-time strategy AI is absolutely AI in the standard Russell & Norvig sense of AI. There's nothing about the computer science concept of AI that implies "super-smart" or always trying to outsmart the player (rather than trying to be entertaining). Continuously shifting the goalposts of what "AI" is is, of course, a well-known phenomenon, giving rise to what's called the AI effect or Tesler's theorem [1]. [1] https:…

Thanks for introducing me to the article! I’ve experienced this myself but didn’t know it had a name.

Re: OpenRA

#39

If you play the original and then OpenRA you will be amazed how well OpenRA is balanced. As an example, while in the original game using allied artillery against soviet tesla coils was a dead sentence in OpenRA is great to be able to fire well beyond its range forcing you to come out of the base to defend it. They also added a ton of features which make the game truly enjoyable and fun to play. Well done OpenRA team!

Weird. I find the balance for player vs AI to be actually pretty horrible. AI can outrange artillery sight so you have no choice but to push forward always or micro manage units. I have a fork of OpenRA on my GitHub where I try to address this, along with pathfinding bugs, enabling Tiberian Sun and fixing bugs with that. I also updated it to cross platform .NET 10 and bumped the performance up about 6-10x fixing minor bugs. Debating if I'll roll any of the code over as pulls to the main project ever after I tried to fix a random bug before and they were not welcoming to me but that was like a decade ago.

Re: OpenRA

#40
We used to play RA on my friend's home network, which was thin net running IPX. The house rule was that if we'd collectively built enough units that the game started slowing down you had to attack. It was good times.
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