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OpenRA

openra.net

21–30 of 174 posts

Re: OpenRA

#24
Need to try this at some point. The other open RTS - beyondallreason - is really good too.

Re: OpenRA

#25
For anyone hitting the "I don't have the original game files" wall: EA released C&C and Red Alert as free downloads years ago. Just search "cnc-comm red alert download" , totally legit.

Re: OpenRA

#26
post #15
post #9

Earlier quoted context omitted.

Often, but not always. I hate the term "AI" applied to games, since AI means so many things and usually implies something smart, "intelligent". But in reality, it is more like a "bot" or a "computer player". And the main goal is not to be super-smart, but to be plausible enough and provide an appropriate challenge to the human player. There are some "fair" bots in games - like in my favorite turn-based Mechanized Ass…

Real-time strategy AI is absolutely AI in the standard Russell & Norvig sense of AI. There's nothing about the computer science concept of AI that implies "super-smart" or always trying to outsmart the player (rather than trying to be entertaining). Continuously shifting the goalposts of what "AI" is is, of course, a well-known phenomenon, giving rise to what's called the AI effect or Tesler's theorem [1]. [1] https:…

Maybe it is, given that the classical AI definition is so broad, it can mean almost anything. But for me, there's a fundamental difference between something that "tries to be intelligent" and something that "tries to appear to be intelligent".

That is why I prefer to call them "bots" or "computers" - just to separate them from a shifting mess of definitions of what "AI" actually means. It reminds me of "Destination Void" by Frank Herbert, where the main characters were trying to build artificial consciousness and were struggling to define what it actually means.

Re: OpenRA

#28
post #8

Earlier quoted context omitted.

When I was a teen I was mostly writing RA2 custom map scripts and rules/units for my friends and watch them battle with my rules in internet cafes. When that was not possible, I was creating custom RA2 AIs, but it was very hard. These days, I'm having incredible fun developing good old AI scripts with LLMs, for my own vibe-coded RTS game. Just choose all AI players here to make them battle each other: https://egeozca…

Were you familiar with my modding site RA2Factory?

Yes! I downloaded a lot of shps voxels and map packs from your site! I think it was the beginning of 2000s? Anyway, a very delayed thank you!

Re: OpenRA

#29

If you play the original and then OpenRA you will be amazed how well OpenRA is balanced. As an example, while in the original game using allied artillery against soviet tesla coils was a dead sentence in OpenRA is great to be able to fire well beyond its range forcing you to come out of the base to defend it. They also added a ton of features which make the game truly enjoyable and fun to play. Well done OpenRA team!

APC + flamethrowers was the new WTF in OpenRA, if I remember correctly.

Re: OpenRA

#30
post #11

Earlier quoted context omitted.

Tangential, but I got introduced to Red Alert C&C through various 'Hell March' videos by random fans of various militaries on YouTube. It's funny how it vibes with nearly every military you throw it over.

I love using the RA OST for coding. The songs are fun and fast paced with low lyrics. It helps that this is a childhood favorite game of mine.

Try the Doom ones.
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