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Steam releases Big Picture mode

store.steampowered.com

41–50 of 79 posts

Re: Steam releases Big Picture mode

#41
post #39

I haven't tried AppleTV's Airplay, but I think it just mirrors your desktop correct? So theoretically you could just run Steam's Big Picture Mode off of a Mac and use AirPlay to stream it to your TV?

You could but I suspect the latency might make most games unplayable.

Re: Steam releases Big Picture mode

#42
post #39

I haven't tried AppleTV's Airplay, but I think it just mirrors your desktop correct? So theoretically you could just run Steam's Big Picture Mode off of a Mac and use AirPlay to stream it to your TV?

I've attempted this; AirPlay does in fact lag too much for this to be useful.

Re: Steam releases Big Picture mode

#43
I'm slightly confused how to use this. I have a gaming PC and a 1080p projector. I was always planning to just run an HDMI cable from the 4th output of my 2 cards into the AVR, and then get a second wireless keyboard or something to use when gaming at the couch, rather than a dedicated HTPC for gaming (I use an old macbook pro for ht, along with ps3/xbox360/appletv/googletv)

Re: Steam releases Big Picture mode

#45
post #36
post #30

Watching this, I'm reminded of the OUYA. Isn't this exactly what they were trying to accomplish? In fact, it seems to me that Valve's Big Picture, combined with the ability to "make your own Steambox", completely trumps the OUYA. Why would a game developer want to create a new port of their game to a completely new system when they could just optionally add controller support and publish to Steam? Valve's got the pla…

Ouya is $100, a Steambox is ~$300, and the next gen consoles may be $400+.

In some ways, this is an advantage for selling games through Steam. If someone can't afford a decent computer, how likely are they to pay for games? And they will probably expect lower prices, especially if the assets are smaller and simpler.

Re: Steam releases Big Picture mode

#46

Just curious, how is this any different than using the TV as a projector/second screen? What exactly makes Big Picture, well, anything?

Bigger buttons and text, navigable with a gamepad and readable from a distance. Also, a text input method for use with a gamepad.

Re: Steam releases Big Picture mode

#48
I'm looking forward to trying this out with my Mac Mini, which I use as an XBMC machine plugged into the TV. Hopefully the built-in HD4000 integrated graphics will suffice for Portal.

I need a controller. Which is the best one to get?

Re: Steam releases Big Picture mode

#49

Earlier quoted context omitted.

I did literally just this last week, with an ITX motherboard, a 65W APU (Trinity), and a case to match. I'm quite pleased with the results, and with Big Picture mode (given it *was still Beta)

Would you consider blogging about this? I'd like to do something similar next year.

The post I linked in my OP has a full build guide, if that's what you're looking for.

Re: Steam releases Big Picture mode

#50
post #48

I'm looking forward to trying this out with my Mac Mini, which I use as an XBMC machine plugged into the TV. Hopefully the built-in HD4000 integrated graphics will suffice for Portal. I need a controller. Which is the best one to get?

Let me answer my own question: apparently the xbox 360 controller is the only one supported.

Source: http://steamcommunity.com/groups/bigpicture/discussions/1/88...

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