Show HN: Chess-Inspired Roguelike
101–110 of 159 posts
Re: Show HN: Chess-Inspired Roguelike
#102There must be something in the water! I’ve been working on a (very different) chess-like roguelike, and just released the demo. Check it out if you’re a fan of weird chess puzzles, bad chess puns, and Hnefatafl! https://store.steampowered.com/app/3856240/Pieces_of_the_Kin...
Re: Show HN: Chess-Inspired Roguelike
#103What is Rogue-like about this?
Re: Show HN: Chess-Inspired Roguelike
#104Re: Show HN: Chess-Inspired Roguelike
#105UI drag/drop is a little clunky at times, but I love the overall vibe. Doesn’t really feel like a daily game, though. Feels more like it is being shoehorned into that model rather than just being a solo Game Game (like Tetris). What I mean is as a player, I'll likely not notice the difference in a Friday puzzle vs a Thursday puzzle. And I can replay to my hearts content anyway. So why not simply randomize the board o…
I think both "play styles" make sense, we've just found it more fun to share with friends this way!
Re: Show HN: Chess-Inspired Roguelike
#106Re: Show HN: Chess-Inspired Roguelike
#107There must be something in the water! I’ve been working on a (very different) chess-like roguelike, and just released the demo. Check it out if you’re a fan of weird chess puzzles, bad chess puns, and Hnefatafl! https://store.steampowered.com/app/3856240/Pieces_of_the_Kin...
Re: Show HN: Chess-Inspired Roguelike
#108There must be something in the water! I’ve been working on a (very different) chess-like roguelike, and just released the demo. Check it out if you’re a fan of weird chess puzzles, bad chess puns, and Hnefatafl! https://store.steampowered.com/app/3856240/Pieces_of_the_Kin...
Re: Show HN: Chess-Inspired Roguelike
#109Seeing as this is HN, please can you talk tech stack?
Re: Show HN: Chess-Inspired Roguelike
#110Someone on the leaderboard got to 118? Would be fun to watch that replay.
That was me. The engine is deterministic so I wrote a beam solver for it. My score should've been 208 (pretty sure it could play forever; I capped the solver at a max time limit) but I messed up one of my moves (I was manually moving the pieces instead of submitting the final move list with curl).
Were you able to rig up the solver to the running game?
Curious what this looks like!