Live data from Hacker News

Show HN: Chess-Inspired Roguelike

princechazz.com

101–110 of 159 posts

Re: Show HN: Chess-Inspired Roguelike

#102
post #18

There must be something in the water! I’ve been working on a (very different) chess-like roguelike, and just released the demo. Check it out if you’re a fan of weird chess puzzles, bad chess puns, and Hnefatafl! https://store.steampowered.com/app/3856240/Pieces_of_the_Kin...

Looks great! Gamedev is so cool, being able to create enjoyable, playable worlds and characters must be so satisfying. If you can tell me how to build something like this I will be so grateful.

Re: Show HN: Chess-Inspired Roguelike

#105

UI drag/drop is a little clunky at times, but I love the overall vibe. Doesn’t really feel like a daily game, though. Feels more like it is being shoehorned into that model rather than just being a solo Game Game (like Tetris). What I mean is as a player, I'll likely not notice the difference in a Friday puzzle vs a Thursday puzzle. And I can replay to my hearts content anyway. So why not simply randomize the board o…

The main reason for adding a daily puzzle (or really the seeded RNG) is that part of the game loop is retrying the same seed to find the best lines for that map. Since all pieces are deterministic, we've found it fun to retry the same map to see if a different line works better. It also adds a competitive/multiplayer element to the game, rather than it just being for single player use.

I think both "play styles" make sense, we've just found it more fun to share with friends this way!

Re: Show HN: Chess-Inspired Roguelike

#107
post #18

There must be something in the water! I’ve been working on a (very different) chess-like roguelike, and just released the demo. Check it out if you’re a fan of weird chess puzzles, bad chess puns, and Hnefatafl! https://store.steampowered.com/app/3856240/Pieces_of_the_Kin...

GoG, pls.

Re: Show HN: Chess-Inspired Roguelike

#108
post #18

There must be something in the water! I’ve been working on a (very different) chess-like roguelike, and just released the demo. Check it out if you’re a fan of weird chess puzzles, bad chess puns, and Hnefatafl! https://store.steampowered.com/app/3856240/Pieces_of_the_Kin...

Wishlisted! Looks great

Re: Show HN: Chess-Inspired Roguelike

#110
post #27

Someone on the leaderboard got to 118? Would be fun to watch that replay.

That was me. The engine is deterministic so I wrote a beam solver for it. My score should've been 208 (pretty sure it could play forever; I capped the solver at a max time limit) but I messed up one of my moves (I was manually moving the pieces instead of submitting the final move list with curl).

What is a beam solver?

Were you able to rig up the solver to the running game?

Curious what this looks like!

Post reply on HN