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Show HN: Chess-Inspired Roguelike

princechazz.com

71–80 of 159 posts

Re: Show HN: Chess-Inspired Roguelike

#71
This is a great puzzle game. I think it actually teaches the concept of "piece coordination" in chess very well.

One suggestion is to have all enemy pieces move simultaneously. I expected that the losing condition is that I am threatened and there are no unthreatened squares to move (checkmate).

However, since the opponents move one-at-a-time, I found that even if I moved to a safe square, sometimes I could be both threatened and captured in the same move! Which is somewhat different from normal chess, since now you have to consider the possible orders in which the opponents move. So even moving to unthreatened squares could be a game over.

Re: Show HN: Chess-Inspired Roguelike

#73
post #47
post #46

Earlier quoted context omitted.

I think the order of enemy moves is deterministic. So if piece 1 blocks piece 2 from attacking you, piece 2 can attack if 1 moves out of the way.

Tapping on the prince also shows move order

Oh, I see that now. That makes it so much more interesting as a puzzle. I'll have to try again with that in mind. Got up near 20 but couldn't get past that. Played for like 45 minutes. Super fun!

Re: Show HN: Chess-Inspired Roguelike

#74
Excellent work, very nice!

One tiny UI nitpick: I found the squares' hitboxes to be unintuitively small, requiring more-than-expected precision to get Chazz to land in the square I wanted. (I was initially confused about whether I was making an illegal move.) You might want to either increase the size of the squares, or make the "this square is the target" indicator more obvious.

Re: Show HN: Chess-Inspired Roguelike

#77
post #71

This is a great puzzle game. I think it actually teaches the concept of "piece coordination" in chess very well. One suggestion is to have all enemy pieces move simultaneously. I expected that the losing condition is that I am threatened and there are no unthreatened squares to move (checkmate). However, since the opponents move one-at-a-time, I found that even if I moved to a safe square, sometimes I could be both t…

You can click your own piece and see the move order to see if it's a possibility you'll be moving into a discovered attack. You can sort of predict that pieces will move if they can go from a non-threatening state to a threatening state.
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