Show HN: Chess-Inspired Roguelike
31–40 of 159 posts
Re: Show HN: Chess-Inspired Roguelike
#32Well done, Claude!
Re: Show HN: Chess-Inspired Roguelike
#33Very nice. Enjoyed playing this. I know Chess, what is Roguelike here ?
In the most general terms, a procedurally generated world with permadeath. The term's inspired by Rogue[1]. [1] https://en.wikipedia.org/wiki/Rogue_(video_game)
Re: Show HN: Chess-Inspired Roguelike
#34no bad but the blue and red characters, I have no idea what they are
Re: Show HN: Chess-Inspired Roguelike
#35Re: Show HN: Chess-Inspired Roguelike
#36What is Rogue-like about this?
You're right, it's just a puzzle game. Strange to use the theme of chess and change a queen into a prince too. Pawnbarian is more chess-inspired than a chess themed, but actually rogue(lite)-like and very good. https://j4nw.com/pawnbarian/
Re: Show HN: Chess-Inspired Roguelike
#37Can't go over 19, seems to be a lot of RNG, sometimes pieces spawn around protecting each-other and you stuck between them, so not much you can do.
Re: Show HN: Chess-Inspired Roguelike
#38Someone on the leaderboard got to 118? Would be fun to watch that replay.
That was me. The engine is deterministic so I wrote a beam solver for it. My score should've been 208 (pretty sure it could play forever; I capped the solver at a max time limit) but I messed up one of my moves (I was manually moving the pieces instead of submitting the final move list with curl).