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Dolphin Emulator Progress Release 2606

dolphin-emu.org

21–30 of 39 posts

Re: Dolphin Emulator Progress Release 2606

#21
post #17

It is a Good thing "He who shall not be named" doesn't care about Gamecube games as much as the Switch or Switch 2 games.

Voldemort?

The legendary mummy Imhotep? - https://archive.org/details/mummynovel0000coll/page/232/mode...

Re: Dolphin Emulator Progress Release 2606

#22
post #10

Always a joy to read those and the fact that the emulator keeps on improving. You can run it on SteamDeck nicely and play Gamecube games better than Switch 2. It's a shame nintendo has only released about 5 games thus far.. Great work Dolphin Devs! I still need to give RetroAchievements a try.

It runs on android phones! And on any snapdragon: very well (some are <200 second hand now). Steam decks are what now, 750 for the worst version?

> It runs on android phones!

Whats even more interesting IMHO is that according to TFA the most popular platform in terms of usage is Android. This is probably related to the large amount of dedicated Android gaming devices like the Ayn Thor and similar.

Re: Dolphin Emulator Progress Release 2606

#23
post #4

Hmm wasn't Dolphin taken down by Nintendo or something? I seem to remember being sad at the loss.

You're probably thinking of the Steam debacle. Nintendo wasn't responsible for that.

What happened was that Dolphins developers wanted to release the emulator on Steam. Valve, independently from anyone else, send a message to Nintendo's legal team asking if they think it's permissible to distribute Dolphin on Steam. Nintendo's lawyers essentially responded with the company's policy on emulation ("third parties doing emulation is not okay") and that they might consider looking into their options should Dolphin release on Steam. After that, Valve told the Dolphin developers that the game was banned from Steam.

Nobody send any legal threats or anything; no C&D was issued, no DMCA invoked, no lawsuits, nothing. As far as the legal side of things is considered, the only thing that happened is that a business refused to do business with someone. (Which is generally their right to do, as long as it's not because that someone belongs to a protected class and being an emulation developer is not a protected class.) That's why Dolphin's devs also effectively had no recourse, even if they could pay the necessary lawyers. You can't force someone else to sell/publish your stuff.

Re: Dolphin Emulator Progress Release 2606

#24
post #10

Earlier quoted context omitted.

It runs on android phones! And on any snapdragon: very well (some are <200 second hand now). Steam decks are what now, 750 for the worst version?

> It runs on android phones! Whats even more interesting IMHO is that according to TFA the most popular platform in terms of usage is Android. This is probably related to the large amount of dedicated Android gaming devices like the Ayn Thor and similar.

... and the fact that (at least so far) android devices haven't 3x'ed in price due to AI bubbling.

And to add insult to injury: take a galaxy s23 ultra. Start a gamecube title. Connect USB-C to a monitor, display, TV, project: you get an image (and with a bluetooth gamepad it works from a distance). USB-C to HDMI converter? Also works! Going to a friend's house? Use a display at work? Just works!

Take either of Nintendo's 2 most recent hardware platforms: it doesn't effin work! Despite this being a major complaint on the previous hardware ...

Re: Dolphin Emulator Progress Release 2606

#25
post #10

Always a joy to read those and the fact that the emulator keeps on improving. You can run it on SteamDeck nicely and play Gamecube games better than Switch 2. It's a shame nintendo has only released about 5 games thus far.. Great work Dolphin Devs! I still need to give RetroAchievements a try.

It runs on android phones! And on any snapdragon: very well (some are <200 second hand now). Steam decks are what now, 750 for the worst version?

hopefully someone makes a phone mount for the steam controller.

Re: Dolphin Emulator Progress Release 2606

#26
post #24

Earlier quoted context omitted.

> It runs on android phones! Whats even more interesting IMHO is that according to TFA the most popular platform in terms of usage is Android. This is probably related to the large amount of dedicated Android gaming devices like the Ayn Thor and similar.

... and the fact that (at least so far) android devices haven't 3x'ed in price due to AI bubbling. And to add insult to injury: take a galaxy s23 ultra. Start a gamecube title. Connect USB-C to a monitor, display, TV, project: you get an image (and with a bluetooth gamepad it works from a distance). USB-C to HDMI converter? Also works! Going to a friend's house? Use a display at work? Just works! Take either of Ninte…

> Take either of Nintendo's 2 most recent hardware platforms: it doesn't effin work!

Assuming this is the Switch and Switch 2 here, are you specifically talking about Gamecube titles? Because I've recorded video from my Switch over a USB-C->HDMI->USB-C dongle chain (Zelda:TOTK)

Re: Dolphin Emulator Progress Release 2606

#28
post #10

Earlier quoted context omitted.

It runs on android phones! And on any snapdragon: very well (some are <200 second hand now). Steam decks are what now, 750 for the worst version?

> It runs on android phones! Whats even more interesting IMHO is that according to TFA the most popular platform in terms of usage is Android. This is probably related to the large amount of dedicated Android gaming devices like the Ayn Thor and similar.

This is true for all Nintendo emulators afaik. I’m semi-involved in the Eden discord (the community successor fork of yuzu) and over half their users are on Android. I for one don’t get the appeal of emulating games on a phone but maybe I’m just old fashioned.

Re: Dolphin Emulator Progress Release 2606

#29
post #6

Earlier quoted context omitted.

You're likely thinking of Yuzu which was a switch emulator. Nintendo probably targeted them because they were about to launch the switch 2 and wanted to send a message.

It being a Switch emulator certainly didn't help. However, the primary reason Nintendo went after Yuzu was that Yuzu devs were openly accepting payment for special updates to run Tears of the Kingdom. TOTK was, at the time, only available because of a leak and had not officially released.

This is misinformation spread by the lawsuit. It was a 3rd party fork that added the code to make TOTK work before release (GPL software and all that). And the payments were orthogonal to Nintendo’s claims that the emulator was illegal, only a part of them saying how much damages they were owed.

Re: Dolphin Emulator Progress Release 2606

#30
post #28

Earlier quoted context omitted.

> It runs on android phones! Whats even more interesting IMHO is that according to TFA the most popular platform in terms of usage is Android. This is probably related to the large amount of dedicated Android gaming devices like the Ayn Thor and similar.

This is true for all Nintendo emulators afaik. I’m semi-involved in the Eden discord (the community successor fork of yuzu) and over half their users are on Android. I for one don’t get the appeal of emulating games on a phone but maybe I’m just old fashioned.

Honest Answer: You can play it on the Bus.
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