And Quake 3: https://thelongestyard.link/q3a-demo/ And Unreal Tournament: https://dos.zone/mp/?lobby=ut There's also https://noclip.website/ which, while not playable, has hundreds of levels from dozens of older games that you can explore freely. Including Half-Life 2, with more accurate rendering than this web port (which seems to be missing many shaders including character eyes).
GTA vice city https://quenq.com/apps/vice-city/
Half-Life 2 in a Browser
161–170 of 283 posts
Re: Half-Life 2 in a Browser
#162How is it that this came to my Apple-Silicon Mac before Valve could do it natively? How could it possibly be easier to create a complete-enough virtual machine that runs in a browser and the compiler for it than it is to port the native application? I wish we could spend as much time on native application development as we do on horribly crippled and slow browser application development. Web technology is so non-sens…
Why should Valve update their old games to work on Apple Silicon? They're old and only 2% of Steam users (clients?) are on macOS.
Also, this port works offline in your browser. If you've loaded it up before the assets are cached and you can play with no internet. Yes, even if you've closed the tab and open it again later without internet.
Re: Half-Life 2 in a Browser
#163And Quake 3: https://thelongestyard.link/q3a-demo/ And Unreal Tournament: https://dos.zone/mp/?lobby=ut There's also https://noclip.website/ which, while not playable, has hundreds of levels from dozens of older games that you can explore freely. Including Half-Life 2, with more accurate rendering than this web port (which seems to be missing many shaders including character eyes).
There's also Ultima Online in the browser (sanctioned by the official servers). I'm one of the maintainers. https://retail.classicuo.org/
Re: Half-Life 2 in a Browser
#164Interesting, I am not able to play HL2 on Steam because macOS no longer has 32-bit support and Valve never compiled if for 64-bit but here we are, it’s playable on the same OS in the browser. BTW IIRC there was some method to convert the 32-bit game binaries to make them run on recent macs. I remember doing it.
Re: Half-Life 2 in a Browser
#165Earlier quoted context omitted.
How is that possible? 32 bits should be compatible with a 64 bit machine. You can always use less bits for your memory addresses. Are there any other architecture changes that are preventing 32 bits binaries from running? Does that also mean that old software no longer runs unless there is a 64 bit version? In windows you can run x32 and x64 executables in a 64 bits machine
Only the very first few models of Intel Macs had strictly 32-bit processors (the 2006 iMac and Mac minis with Core Solo/Core Duo processors), and none of them were realistically capable of playing Half-Life 2. Apple is guilty of many sins, but this isn't one of them. Valve should never have shipped a 32-bit application in the first place. The binary was already obsolete before it even left Bellevue.
What? First, those chips were plenty powerful to run HL2 (the game predates them). And second, all x86_64 chips can run older x86 32-bit code unmodified.
The reason macOS stopped supporting 32-bit code has nothing to do with the processors but more about them wanting to remove support for 32-bit binaries from the kernel and from all user-space libraries. To run a 32-bit binary, you need itself and all libraries it depends on to be 32-bit too, including the syscall boundary, which is "fine" (both Windows and Linux do this just fine, so it's really on Apple to have removed this). And I suppose Apple removed those because it was building towards a 64-bit-only world to simplify the Apple Silicon transition.
Re: Half-Life 2 in a Browser
#166Interesting, I am not able to play HL2 on Steam because macOS no longer has 32-bit support and Valve never compiled if for 64-bit but here we are, it’s playable on the same OS in the browser. BTW IIRC there was some method to convert the 32-bit game binaries to make them run on recent macs. I remember doing it.
How is that possible? 32 bits should be compatible with a 64 bit machine. You can always use less bits for your memory addresses. Are there any other architecture changes that are preventing 32 bits binaries from running? Does that also mean that old software no longer runs unless there is a 64 bit version? In windows you can run x32 and x64 executables in a 64 bits machine
Re: Half-Life 2 in a Browser
#167If anyone is nostalgic about HL2 and want's revisit it, I highly recommend Black Mesa remake, it's mind blowing in a good way.
Isn't Black Mesa Half-Life 1?
* Graphics are better (this should not be a surprise)
* Some maps have been made shorter (the underground railway tunnels, if my memory serves)
* The last part of the game (Xen) was pretty much completely overhauled, and in my opinion, improved.
This is from memory so I might be getting one or two details wrong.
Re: Half-Life 2 in a Browser
#168Re: Half-Life 2 in a Browser
#169Earlier quoted context omitted.
This was more Apple's doing rather than Valve's. Valve wanted steam to co-exist on the mac in the early days and John Sculley of Apple didn't want Apple to be seen as a gaming device or a "personal home computer". So they ceased contact with Valve and the rest is history. https://www.youtube.com/watch?v=lPTLPXNtb2I Apple refused to license joysticks so they could prevent customers from considering early mac's as game…
Apple is so obsessed with how their product is marketed and perceived that they all but eliminated gaming on the platform. It's hard to argue that it hasn't been effective, but I'll never understand why people accept that the people who make the computer should decide how you use it.
The main issue IMO is the Apple hardware itself isn't focused on raw performance, it's on energy efficiency and mobility. You'd need a MacBook Pro or Mac Studio at least to have the GPU cores & RAM to play the most recent PC games. And so they just tend to lead with casual games, live service games, and second run AAA games. Technically Apple maintains the world's largest gaming platform (by users & revenue) in iOS.
And plenty of AAA games have been ported to macOS like Cyberpunk 2077, the last few Assassin Creeds (Shadows, Mirage), or even iOS/iPadOS/visionOS like Control & Death Stranding, the recent Assassin's Creeds, Resident Evil 2 & 4 Remakes, RE 7 & 8, Civ 6 & Civ 7, etc.
Re: Half-Life 2 in a Browser
#170Earlier quoted context omitted.
Apple is so obsessed with how their product is marketed and perceived that they all but eliminated gaming on the platform. It's hard to argue that it hasn't been effective, but I'll never understand why people accept that the people who make the computer should decide how you use it.
It's weird, they still try to market it as a machine you can play games on. They make sure a lot of games make it over. It's just never the new cool ones, it's always stuff like a resident evil game from a few years ago or death stranding