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Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

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Re: Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

#3
This is what stop killing games seek turned up to 11.

From Steam demo description:

> This release is free, and it is two things at once.

> A playable demo

> A self-contained slice of Cold War Assault you can download and play right now - the classic open-world sandbox, vehicles, AI and mission system that defined a genre, running on a clean, modern codebase.

> An official asset pack

> The demo doubles as a sanctioned asset pack for the Arma community. The bundled game data is provided as raw material you are free to study, modify and build new Arma content from. If you have ever wanted to learn how a Bohemia game is put together, or wanted clean reference assets to start a mod, this is for you.

Re: Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

#4

Not only Bohemia Interactive released the code, they cleaned it up and ported to Windows x64 and Linux x64. That's amazing.

I’ve always had a bit of a soft spot for Bohemia Interactive. Their games have always had a charming “designed by a software engineer” feel, which I appreciate.

Also, Operation Flashpoint was the reason I learnt to code and ended up having a career a software engineer, so I owe BI for that. My first real foray into programming was writing scripts, specifically to trigger unguided bomb releases from planes onto moving ground targets using some shoddy trigonometry as a 14 year old kid.

I have a lot of fond memories of that game. I still remember being awed by some of the mods created by this guy: https://kegetys.fi His name has lived rent free in my head for 2 decades now. Legend.

Re: Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

#8
This game was on my cousin's dad PC about 20 years ago. There were no name on the icon, it was just titled "war" (assumingly by cousin). Later I got Arma: Armed Assault on Steam, when all my friends played Arma 2/DayZ and I couldn't, because my PC was a potato. Spent hours on sandbox editor making big warfare.

Re: Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

#9
post #4

Not only Bohemia Interactive released the code, they cleaned it up and ported to Windows x64 and Linux x64. That's amazing.

I’ve always had a bit of a soft spot for Bohemia Interactive. Their games have always had a charming “designed by a software engineer” feel, which I appreciate. Also, Operation Flashpoint was the reason I learnt to code and ended up having a career a software engineer, so I owe BI for that. My first real foray into programming was writing scripts, specifically to trigger unguided bomb releases from planes onto moving…

Same here; I remember playing ARMA 3 during the early-2013 public alpha, which was an eye-opening look at how the gaming sausage is made in real time (and before Early Access was as established a concept as it is now).

I was rather disappointed when I heard that they had been acquired by BAE Systems, but on further inspection it seems like that was only the BI Simulations arm (responsible for VBS), now rebranded as OneArc. My guess is that a release like this wouldn't have happened were they not still independent.

Re: Bohemia Interactive: Cold War Assault Remastered Source Code on GitHub

#10

Not only Bohemia Interactive released the code, they cleaned it up and ported to Windows x64 and Linux x64. That's amazing.

Seconded. I applaud BI for doing such a clean open source release. So many things to learn from!

I wish other game studios would release their software so many years after release.

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