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Half-Life 2 in a Browser

hl2.slqnt.dev

51–60 of 283 posts

Re: Half-Life 2 in a Browser

#52

Earlier quoted context omitted.

That is up for the copyright owner to enforce or not to enforce. Until they decide, we can't know if it's illegal or not - who knows, this site might have a license.

It's not legal just because the copyright owner doesn't immediately sue you.

If a copyright infringement falls in a forest and nobody is around to hear it, did it make a sound?

Re: Half-Life 2 in a Browser

#53
post #31
post #2

[flagged]

Valve already gave Half-Life 2 away for free, and released the source code of the HL1 engine. Is it technically illegal? Yeah, but Valve isn't losing out on any money, and there's no way they're going to risk the negative PR blowback they'd get for a takedown. Besides, IP law is dead. The rise of AI made it pretty clear that you can steal literally anything without consequences.

No no, you can't steal anything without consequences, only big corperations who are making slop machines(tm) can.

Re: Half-Life 2 in a Browser

#54
post #50
post #33

Earlier quoted context omitted.

It's quite dangerous to make unsubstantiated comments and assumptions on US copyright law without the proper research. Valve still owns the copyright to the game and just because they won't do anything now does not mean it is legal to redistribute it without their consent, especially when we know that the game is still being sold. [0] They (Valve) reserve the right to enforce that and this site clearly does not have…

> just because they won't do anything now does not mean it is legal to redistribute it without their consent I don't think the parent comment is claiming it's legal, other than the (unlikely) chance that this is licensed, just that it's up to Valve to enforce and not really our concern. A lot of cool things (like the similar https://noclip.website/ ) are prima facie copyright infringement.

> we can't know if it's illegal or not

I think we can.

Re: Half-Life 2 in a Browser

#55
post #37

Interesting, I am not able to play HL2 on Steam because macOS no longer has 32-bit support and Valve never compiled if for 64-bit but here we are, it’s playable on the same OS in the browser. BTW IIRC there was some method to convert the 32-bit game binaries to make them run on recent macs. I remember doing it.

On paper qemu should be able to do this. The hard part is hardware acceleration for the GPU. Without Apple putting effort into supporting this with e.g. documentation, that's a bit hard. That's also holding back linux support on Apple hardware. But it's a fixable problem that will only get easier as hw gets better and faster over time.

Re: Half-Life 2 in a Browser

#56
That's also the kind of Website, beside the impressive technical result, that reminds me nothing can be blocked.

It's not about bypassing VPN or deep pack inspection, rather it's about how once anything, including a very complex video game (like here) to an entire OS with a host machine (like QEMU on WASM, or a random InternetArchive link about emulation) is "just" a Web page that can be hosted... on anything (including a 10 bucks Rasperry Pi Zero which can also be an AP, a phone obviously, heck even a e-cig!) then it doesn't matter what is "blocked" as it can be brought to anyone with no installation.

Re: Half-Life 2 in a Browser

#59
post #54
post #50

Earlier quoted context omitted.

> just because they won't do anything now does not mean it is legal to redistribute it without their consent I don't think the parent comment is claiming it's legal, other than the (unlikely) chance that this is licensed, just that it's up to Valve to enforce and not really our concern. A lot of cool things (like the similar https://noclip.website/ ) are prima facie copyright infringement.

> we can't know if it's illegal or not I think we can.

And I think we don't care.

Re: Half-Life 2 in a Browser

#60
post #54
post #50

Earlier quoted context omitted.

> just because they won't do anything now does not mean it is legal to redistribute it without their consent I don't think the parent comment is claiming it's legal, other than the (unlikely) chance that this is licensed, just that it's up to Valve to enforce and not really our concern. A lot of cool things (like the similar https://noclip.website/ ) are prima facie copyright infringement.

> we can't know if it's illegal or not I think we can.

We can guess this is unlicensed, and likely be right, but whether it gets taken down is up to Valve.
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