OpenAI really snatched defeat from the jaws of victory late last year when Claude Code was a laggy mess. Nowadays Codex has typing latency out of the gate, whereas Claude Code has the odd pause but generally displays my key presses as … you know … I press them.
Codex logging bug may write TBs to local SSDs
91–100 of 296 posts
Re: Codex logging bug may write TBs to local SSDs
#92Codex is one of the most infamous examples of slopware. Just having the window unhidden on my mac will cause it to use 100% of the GPU displaying the spinner message. THE SPINNER MESSAGE CAUSES 100% GPU USAGE ON AN MBP M5!! So any time you're waiting on the model (which is 90% of the time), your fans will be blasting (careful, don't use it on battery). The issue is on github and close to 6 months old. Probably since…
if we are at 10x with AI and near AGI or ASI, then how is it possible that these products (Codex, Claude Code CLI) are still such garbage? shouldn't this "agentic AI revolution" have long solved this already? no way they're over there saying "we are on it plz wait" or that "it's too much effort"?
Re: Codex logging bug may write TBs to local SSDs
#93Earlier quoted context omitted.
> Codex is one of the most infamous examples of slopware Woah, let's not forget Claude code is right there
Yeah exactly. I'm not exactly building TUI's every day, but even i felt pain when i read that "small game engine" post
The bigger issue is they where somehow thinking it was "cool" and "advanced" while it's just a kludgy rube-goldbergy monstrous hack.
Which is of course only semi-working: to me the model thinking what you see is what it outputs in the TUI is the deal-breaker for me. It's of course not working like that for they're apparently, in their "game engine", converting on the fly a headless browser to approximated characters to display in the terminal. So the model tells you he did output ASCII but people are copy/pasting (because, yes, at times you want to copy/paste) Unicode chars.
Plenty of bug reports and pissed users.
That's the bigger issue.
The biggest issue is those thinking a 10 GB VM required to run a headless Electron browser and then fuxx0ring characters conversion is somehow an achievement.
Re: Codex logging bug may write TBs to local SSDs
#94Re: Codex logging bug may write TBs to local SSDs
#95Codex is one of the most infamous examples of slopware. Just having the window unhidden on my mac will cause it to use 100% of the GPU displaying the spinner message. THE SPINNER MESSAGE CAUSES 100% GPU USAGE ON AN MBP M5!! So any time you're waiting on the model (which is 90% of the time), your fans will be blasting (careful, don't use it on battery). The issue is on github and close to 6 months old. Probably since…
if we are at 10x with AI and near AGI or ASI, then how is it possible that these products (Codex, Claude Code CLI) are still such garbage? shouldn't this "agentic AI revolution" have long solved this already? no way they're over there saying "we are on it plz wait" or that "it's too much effort"?
Also, Codex and Claude Code aren't as bad as people say. I think most of the noise is embellished by the "hah see? AI sucks" angle.
It's kind of like how HNers would claim to your face that you can't actually build anything with Javascript and Node.js (JS just sucks too much), then they'd list off a few footguns that were supposed to demonstrate why. In other words, champing at the bit for JS to lead people to catastrophize issues that were pretty mediocre.
Re: Codex logging bug may write TBs to local SSDs
#96Codex is one of the most infamous examples of slopware. Just having the window unhidden on my mac will cause it to use 100% of the GPU displaying the spinner message. THE SPINNER MESSAGE CAUSES 100% GPU USAGE ON AN MBP M5!! So any time you're waiting on the model (which is 90% of the time), your fans will be blasting (careful, don't use it on battery). The issue is on github and close to 6 months old. Probably since…
Not only Codex, but I can't leave ChatGPT app in macOS open for few hours, because it will consume 60 gigabytes of RAM over time and crashes all the apps. Mindboggling. Or can't use Google's AI Studio in browser because it takes 100% CPU. Need to write own app for everything???
I swear a few years ago shit like this didn't happen on macOS.
Re: Codex logging bug may write TBs to local SSDs
#97i hope they find the smoking gun, the key insight, the kicker.
Re: Codex logging bug may write TBs to local SSDs
#98Earlier quoted context omitted.
> Codex is one of the most infamous examples of slopware Woah, let's not forget Claude code is right there
Yeah exactly. I'm not exactly building TUI's every day, but even i felt pain when i read that "small game engine" post
I'd just ask Claude to repeat himself at first but it happens so often that I actually made a little tool to dig up the output inside the session history and present it properly in a separate terminal.
Re: Codex logging bug may write TBs to local SSDs
#99Codex is one of the most infamous examples of slopware. Just having the window unhidden on my mac will cause it to use 100% of the GPU displaying the spinner message. THE SPINNER MESSAGE CAUSES 100% GPU USAGE ON AN MBP M5!! So any time you're waiting on the model (which is 90% of the time), your fans will be blasting (careful, don't use it on battery). The issue is on github and close to 6 months old. Probably since…
Well thank you for your service. I thought about trying out Codex after the disaster that is Claude Code. I'll be fine without either one on my machine
Re: Codex logging bug may write TBs to local SSDs
#100OpenAI really snatched defeat from the jaws of victory late last year when Claude Code was a laggy mess. Nowadays Codex has typing latency out of the gate, whereas Claude Code has the odd pause but generally displays my key presses as … you know … I press them.