> So we ran it head-to-head against Claude Opus 4.8: same one-shot prompt, build a 3D platformer in raw WebGL from scratch Running a single one-shot prompt is not a benchmark, not is it representative of any sort of real-world usage. Most agent usage is collaborative so you need to test things like reliability (when I delegate a task, does it complete it without making up test results for e.g.) and steerability (does…
Hi, I am the author, I completely agree! I set out to run a vibe test on this one, not a benchmark, the real benchmarks are listed. My test shows what the models can do when both tasked with a long-running, technically difficult, one-shot task. I think your test you describe (collaborative, task delegation, task completion, TTD, steerability) is a great format for a future test that I will definitely try out.
GLM 5.2 vs. Opus
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Re: GLM 5.2 vs. Opus
#22>On output tokens, GLM-5.2 is less than a fifth the price of Opus. Opus is most expensive model in pay as you go model, but IMO fair comparison should include subscription price as well. For example when one has $100 Claude Max and use it up through the month, it might not be more expensive than GLM, or at least not 5x.
GLM has subscription plans too.
Re: GLM 5.2 vs. Opus
#23Re: GLM 5.2 vs. Opus
#24Off topic, but does anyone else instantly pick up on LLMisms like this? It seems like all the models have converged on this style of writing, and improvements aren't really changing it.
Re: GLM 5.2 vs. Opus
#25I've been checking out GLM 5.2 on some projects and few thoughts on it: - it takes it sweet time to get code rolling, not the fastest model by any means - it strays a lot during discovery/planning but then corrects - it's not steering friendly, as it hallucinates things that it doesn't follow later on - its output is quite good A sample use case: I was optimizing rendering on Swift+Zig codebase. It chocked on 5k data…
Re: GLM 5.2 vs. Opus
#26Re: GLM 5.2 vs. Opus
#27I seriously dont' know all this big hullabaloo about one shot prompting. by definition, a single prompt wont' constitute the complexity of a software project. ergo, what you'll get is a series of assumptions made by the model based on preexisting code in its training corpus. I'd rather see a coding agent that can follow steps in a plan file to a T while following guardrails and adhering to the proper coding conventio…
Since Opus 4.6 I've seen later Anthropic models being more and more capable on one hand, but also less useful on multi turn open tasks.
It feels like with each model they are more and more prone to go "their own way" and jump into the implementation as soon as they can.
I can't but blame it on benchmarks and fine tuning around prompt-to-solution work.
Re: GLM 5.2 vs. Opus
#28> GLM-5.2 cost a fraction as much. Opus finished in half the time and shipped a cleaner game. Off topic, but does anyone else instantly pick up on LLMisms like this? It seems like all the models have converged on this style of writing, and improvements aren't really changing it.
Re: GLM 5.2 vs. Opus
#29Re: GLM 5.2 vs. Opus
#30I haven't been keeping up on hardware costs for state of the art LLM inference, but this remark made me ask myself how many readers of the article would actually be able to run this model on hardware they own. How much would it cost to acquire such a setup?