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Beyond All Reason (Free Total Annihilation Inspired RTS)

beyondallreason.info

231–240 of 339 posts

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#231

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves. Every update to every game launches a large scale effort to find the "meta" which is then instantly disseminated to the most try-hard assholes on the Internet. Anyone who dares to develop their own strategy/style/loadout is up against hordes of people (a growing proportion every day) who just copy wha…

Nope , you haven't been in this community. The most fun i had been in gaming . They teach each other and help each other , share unit , share economy. Its not like COD or LOL communities.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#233

Earlier quoted context omitted.

This very much depends on the lobby. I don't think this is unique to BAR either - it's just that 8v8 is the most popular mode. Lots of players mean more chances to get a toxic guy who doesn't recognise their own faults and blames others. I actually just don't really agree about the assertion on player slots. If anything, the better players get the more likely they are to play a front slot, because they have an outsid…

My OS floated around 10-15 and I virtually always ended up having to go front in every lobby, which is the position I hate the most because I don’t like playing my strategy game like an RPG - that is, micro-ing just a dozen of units and optimising every rocket or bullet hit or whatever, which is kind of what front is like. Front has zero opportunity or resources available to build any kind of economy, and once the T2…

I was top 30 in 8v8 a few years ago. The recipe was pretty simple.

Step 1 - Raid and harass nonstop in the early game, never fight fair engagements, abuse range, tax your opponent's attention. Ideally harass multiple players to mess up all of them. Greed behind this, it's not expensive to raid.

Step 2 - spam pulsars (Clyret's meta)

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#234

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

Sorry, but it's just not true.

Pretty much the only case I've seen where a person is kicked out is either griefing (deliberately playing bad) or refuse to listen to advice.

If you don't know basics there's plenty of opportunities to learn outside of a real match (spectator, bots, special lobbies, etc.) Learning basics during 8v8 match is just extremely disrespectful: you're wasting time of 15 people. I think you missed that part.

And JFYI generally high-level lobbies (20+ is) have less drama. So it's mostly beginners having drama between themselves

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#235

Earlier quoted context omitted.

There are so many qol things in bar that I would love to see in faf. Area mex build, for example. Sticky unit grouping, draw unit formation is essential. Reclaim/repair area. Unit and command queue jumping. That said there are a few faf ones I would like to see in bar too.

Guessing this would be: Good Transport mechanics? BAR is working on this.

The main one would be just picking up and moving command points

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#236

What is singel player vs computer/bot experience? I'd love to wile away some time on a single player, short adventure/mission, game from time to time. I have enjoyed lots of fun times with game like cmomand and conquer in the past so something like that wouldf be amazing. Is this game it?

The game has an easy and hard AI. Easy is great for getting started, hard difficulty varies by the map. They are nearly impossible on a large map where you try to turtle in a corner, but if you get the frontline close to them they're usually fairly straightforward to get under control. The game also has a raptors PvE mode that's great fun, especially with friends.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#237
I tried playing SC2 for a few years but controlling units was too difficult: the only thing I could do is to send entire army to fight.

No such problem with BAR, at least in early game: quite feasible to control each unit even if you don't have fast reflexes. That's pretty much unique in RTS.

Late game is more chaotic, but it's fun in its own way...

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#238
post #96

Earlier quoted context omitted.

These days, online public lobbies are almost always hostile. Doesn't matter the game, either. You can ban words, phrases, etc. The hostility is also through actions and not just insults. The only way to have actual fun gaming is a private group of friends. Think lan party, and definitely not public.

What if hostility is a feature? They have a culture that works for them. Many organizations do not survive massive influx of new members - numbers inflate quickly, community adapts rules because you cannot manage a big community the way you'd manage small community, old members leave, new members get bored and also leave, the community tries to manage a small community the way you'd manage a large community, whole th…

"Hostility as a feature" has been tried many times, from the old newsgroups of the late 80s to Quora and Stack Overflow. It tends to herald the death of the platform.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#239
post #96
post #84

Earlier quoted context omitted.

Hey, PtaQ here, BAR’s Community Manager. I’m sorry this was your experience. There are definitely some very competitive lobbies, but harassment is not acceptable. Please report any players involved, as reports are the only way we can identify patterns and take action. We have an active moderation team and do review them. For a more relaxed experience, I’d recommend trying less established meta maps. Lobbies marked “r…

These days, online public lobbies are almost always hostile. Doesn't matter the game, either. You can ban words, phrases, etc. The hostility is also through actions and not just insults. The only way to have actual fun gaming is a private group of friends. Think lan party, and definitely not public.

There's not much hostility in Beyond All Reason outside of certain "newbie" lobbies. Occasionally somebody has a conflict, but people who take game seriously avoid offensive words as they don't want to get banned.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#240
post #118

As someone who loved Supreme Commander, I really wanted to like BAR, but I found it felt like death by a thousand cuts. I last played more than a year ago, so things might be different, but the QoL felt really lacking.

SupCom was my first RTS and I have fond memories of turtling on massive maps that would crash after hour 4.

Planetary Annihilation scratches the itch and reminds me that I am very bad at strategy games whenever I think I might be smart. It's probably the most fair game I've played that I am completely awful at.

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