Live data from Hacker News

Beyond All Reason (Free Total Annihilation Inspired RTS)

beyondallreason.info

151–160 of 339 posts

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#151

Earlier quoted context omitted.

It’s not the community’s fault for being toxic? Whose fault is it then? God’s? The fabric of reality made you do it?

You really don't understand that some people will interpret any comment in a competitive environment negatively? It's just a bad culture fit. > It’s not the community’s fault for being toxic. What's toxic to A can be good advice to B. With the person saying it being person C.

It’s not a bad culture fit, how did the culture become toxic to begin with? We have toxic people who perpetuate and defend being toxic. They take over and push out anyone who doesn’t act like them. This is how communities become toxic, and it’s exactly what you are doing now.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#152
post #13

If you are into playing with others, you might find a more stable community with FAF. https://www.faforever.com/

What's the toxicity level of the FAF community?

They're not very toxic, but my experience is that it's a small, elite community and they're very good at the game.

You're going to have to go all in on learning the game, putting in massive effort into every game just to keep up, and will still probably lose most games. I just don't have it in me to play that kind of competitive RTS game like you're trying to climb the SC2 ladder to the top during peak Heart of the Swarm playercounts or whatever, so FAF multiplayer was a no-go.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#153

Earlier quoted context omitted.

It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves. Every update to every game launches a large scale effort to find the "meta" which is then instantly disseminated to the most try-hard assholes on the Internet. Anyone who dares to develop their own strategy/style/loadout is up against hordes of people (a growing proportion every day) who just copy wha…

Seems people in general have started to project their lifes disappointments, stresses, and greater human needs onto a digital dimension like video games. Growing up they used to be about fun. I have endless memories as a child playing Mario N64 and it not needing to be about playing a particular way; only as a I got older and competition and disappointments being human as an adult added up did I notice this shift you…

I don't know, I won a friendly Super Smash Bros tournament circa ~2011 with kirby spamming down b with what was it, the c-stick? Whatever it was where you could do the super move or whatever automatically instead of having to choose how much power you wanted and just generally clicking random buttons.

The friends who all played vastly more often than I did and had all their techniques and edge jumps and recoveries and stuff practiced were furious.

Lots of "you can't do that" "that's not fair" "that's not the way you're supposed to play" etc.

edit: oh, I see your edit. Yeah, it's definitely not new.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#154

Earlier quoted context omitted.

Meta-gaming is a natural progression in all human games. Chess players find "metas" like openings. It's just that video games are too simple and have very restricted meta set.

Wait, are you suggesting BAR or StarCraft are simpler than chess? I can't imagine that's true.

Chess presents a comparatively small and, importantly, discrete set of choices at any moment. So it feels like it's a solvable logic puzzle: like it should be possible, at any moment, to make an optimal move. You can predict if you lose 2 or if you lose 3 pieces because of your next move, and you're expected to use this knowledge. The strategy of chess is about perfection in every turn.

RTSes present continuous, large choice spaces. So it doesn't really feel like as much of a logic puzzle, and perfection does not appear to be within ones grasp at every moment. Whether you'll lose 4 or 6 of the T2 fighter-bombers is not relevant. The strategy of RTSes is strategy of big plans and high level abstraction.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#156

Earlier quoted context omitted.

It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves. Every update to every game launches a large scale effort to find the "meta" which is then instantly disseminated to the most try-hard assholes on the Internet. Anyone who dares to develop their own strategy/style/loadout is up against hordes of people (a growing proportion every day) who just copy wha…

Seems people in general have started to project their lifes disappointments, stresses, and greater human needs onto a digital dimension like video games. Growing up they used to be about fun. I have endless memories as a child playing Mario N64 and it not needing to be about playing a particular way; only as a I got older and competition and disappointments being human as an adult added up did I notice this shift you…

Games have also become more like work, bloated Hollywood blockbuster budgets lead to endless busywork content that pad out playtime.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#157
post #96

Earlier quoted context omitted.

These days, online public lobbies are almost always hostile. Doesn't matter the game, either. You can ban words, phrases, etc. The hostility is also through actions and not just insults. The only way to have actual fun gaming is a private group of friends. Think lan party, and definitely not public.

I don't think that's true at all. I mainly play Rocket League, and while you do have bad games, I'd say at least 80% of them are fun. It does benefit from: 1. Limited coms (nobody seems to use voice chat, perhaps partly because it was completely broken for years), and while you can type, it's too fast paced to write much so mostly people just use quick chats sarcastically (What a save!) 2. Games are really short (abo…

Trackmania (in all of it's online incarnations) seems to have mostly avoided toxicity.

But I think that's because you can't really impact other players. Everyone's racing their own lines, just sharing a chat room while doing so.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#158

The game is very mature and well thought RTS. The user experience and performance is beyond anything on the market now. It beats all well known AAA studios attempts at it by far. It's still actively developed and very free to play. Here's a cast of 40 vs 40 players by a former Star Craft 2 pro player: https://www.youtube.com/watch?v=B1a5dkjUq3o

That was AMAZING!!!

Thank you very much.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#159

Earlier quoted context omitted.

You really don't understand that some people will interpret any comment in a competitive environment negatively? It's just a bad culture fit. > It’s not the community’s fault for being toxic. What's toxic to A can be good advice to B. With the person saying it being person C.

It’s not a bad culture fit, how did the culture become toxic to begin with? We have toxic people who perpetuate and defend being toxic. They take over and push out anyone who doesn’t act like them. This is how communities become toxic, and it’s exactly what you are doing now.

[dead]

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#160
post #81
post #29

Earlier quoted context omitted.

Does it have a solo mode?

As other mentioned it has singple player Scenarios and Skirmish mode, including two special tower defense/survival modes. We are also building a dedicated campaign now.

I might try it, then; I liked Total Annihilation, but have absolutely no interest in multiplayer online. I think that the passionate fans, that obviously are the ones that drove the creation of this game, may not realize the abundance of more casual players that just want a decent solo experience. It seems I've seen several recreations or homages of games that drop the single-player aspects.

Or, creating a decent AI opponent and engaging a story might be really hard.

Post reply on HN