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Beyond All Reason (Free Total Annihilation Inspired RTS)

beyondallreason.info

21–30 of 339 posts

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#21
post #16

Theres been some drama with this game where a few of the core admins have claimed ownership and sold out to a publisher. They are taking the free open source game and selling it on steam with a free demo. In addition to the toxic community, its made the whole thing a bit radioactive. Curious to see how it all plays out.

Well, they can't sell out the game code. That's not how GPL works.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#22

There’s a very “we’re selling business software” feel to this webpage, which makes me wonder what it would be like for business software to be marketed like a video game.

Honestly it feels like someone whose used to internal metrics and management at Large Company made this.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#24

The game is very mature and well thought RTS. The user experience and performance is beyond anything on the market now. It beats all well known AAA studios attempts at it by far. It's still actively developed and very free to play. Here's a cast of 40 vs 40 players by a former Star Craft 2 pro player: https://www.youtube.com/watch?v=B1a5dkjUq3o

This person is a former Starcraft 2 commentator, not a pro player.

A real former Starcraft 2 pro does play though. HuK is ranked now: https://www.beyondallreason.info/leaderboards

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#25

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves. Every update to every game launches a large scale effort to find the "meta" which is then instantly disseminated to the most try-hard assholes on the Internet. Anyone who dares to develop their own strategy/style/loadout is up against hordes of people (a growing proportion every day) who just copy whatever the Youtubers figured out.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#26
post #16

Theres been some drama with this game where a few of the core admins have claimed ownership and sold out to a publisher. They are taking the free open source game and selling it on steam with a free demo. In addition to the toxic community, its made the whole thing a bit radioactive. Curious to see how it all plays out.

Well, they can't sell out the game code. That's not how GPL works.

The blurb in game suggests the multiplayer side of things will be open, the 'premium' thing on steam gives the one closed bit, which is the single player campaign.

(In theory!)

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#27
I know this is kind of silly, but even though TA's game mechanics are obviously great, I really liked its ambience and story. The sort of a melancholic vibe of a slow-moving neverending war.

BAR in contrast is a bit of a PvP clickfest, which I don't enjoy. I wonder if there's a game mode or another Spring mod that would give me a more authentic feel? Single-player or perhaps PvE.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#28

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

This very much depends on the lobby. I don't think this is unique to BAR either - it's just that 8v8 is the most popular mode. Lots of players mean more chances to get a toxic guy who doesn't recognise their own faults and blames others. I actually just don't really agree about the assertion on player slots. If anything, the better players get the more likely they are to play a front slot, because they have an outsid…

My OS floated around 10-15 and I virtually always ended up having to go front in every lobby, which is the position I hate the most because I don’t like playing my strategy game like an RPG - that is, micro-ing just a dozen of units and optimising every rocket or bullet hit or whatever, which is kind of what front is like.

Front has zero opportunity or resources available to build any kind of economy, and once the T2 units start coming through from the other side they feel very expendable. As the front player you build the same 1 or 2 units every single game and never really get to strategise.

What also enraged me is that the back players would have the nerve to make the front player “pay” for their T2 constructor units after working so hard to keep everyone alive, despite everyone knowing the front player has zero resources at any given time because it’s all going into units that are being meat grinded.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#29

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

Does it have a solo mode?

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#30
post #13

If you are into playing with others, you might find a more stable community with FAF. https://www.faforever.com/

Some of the folks who give running commentaries on matches make it entertaining even if you don't play. Derp, Gyle, Willow; I've spent way more hours listening to their humorous takes on plays and strategies than I would care to admit. And frankly, it's the "average joes" of the game (lower ranked players) whom don't really follow the meta that often make it the most entertaining.
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