Moderation moderation moderation . It’s a big problem I have similar moderation concerns in my browser game/engine but I only ban offensive slurs not swears, but I give no visual affordance that the word is not allowed The only surface where players see the input content is in a share card, and if they finish a game and get to the share card they will find the offensive word has been REDACTED lol So it’s a long feedb…
Show HN: TownSquare, a tiny presence layer for websites
111–120 of 184 posts
Re: Show HN: TownSquare, a tiny presence layer for websites
#112Earlier quoted context omitted.
No? Especially not in my case where it’s a share artefact that is intended to be shared with others on various platforms. Having my game aesthetic + slur on a sharing artefact is a great way for people to think my game encourages that crap and to “cancel” the game. Not that I agree with, or care about, cancel culture - but I don’t want people in general associating my game with slurs. I’m all for swearing and saying…
I get the desire to moderate your game, but how are words 'harmful' exactly? Especially random, throwaway internet spew. Harmful to your game's reputation, maybe. But to the people?
Re: Show HN: TownSquare, a tiny presence layer for websites
#113Re: Show HN: TownSquare, a tiny presence layer for websites
#114I just took a look at the page's own 'town square'. At the moment, it's largely full of people saying offensive things for the sake of it.
After having been a moderator for a number of communities over the years—BBCs in the 90s, niche forums during the 00s & 10s, Reddit boards in the 20s—I’ve come to believe that running shadow services where disruptive individuals can comingle may be the best way to handle this. The advent of LLMs really opens the door to shunting off these “community members “ who’d rather contribute in misanthropic ways for the lulz…
You're talking about using a machine to detect social undesirables then quarantining them in the matrix.
Re: Show HN: TownSquare, a tiny presence layer for websites
#115Moderation moderation moderation . It’s a big problem I have similar moderation concerns in my browser game/engine but I only ban offensive slurs not swears, but I give no visual affordance that the word is not allowed The only surface where players see the input content is in a share card, and if they finish a game and get to the share card they will find the offensive word has been REDACTED lol So it’s a long feedb…
What is the difference between slurs and swears?
Re: Show HN: TownSquare, a tiny presence layer for websites
#116Use a cheap purpose-built LLM like OpenAI's free moderation endpoint to classify the text and send the original text plus the classification to clients, and let clients choose what to do with it, with opinionated defaults appropriate to the app.
Maybe you still need to identify persistent bad actors rather than acting only on content. But still, allow clients to decide what to do with that information.
I suppose my thinking is that strong default automatic moderation that's invisible to offenders is a requirement for a project like this to be able to offer a welcoming experience to users, but putting the power in an LLM and fixed filter lists feels very wrong. So my thought is to use those things to give the client power. But maybe that makes no difference if nobody changes settings away from defaults anyway.
Re: Show HN: TownSquare, a tiny presence layer for websites
#117I'm interested in trying a moderation scheme that puts the power in the receiving client, with opinionated defaults. Let the client filter for itself, mute users for itself, and make users invisible to itself. Have default settings that make sense for the app, but let the user override them. Use a cheap purpose-built LLM like OpenAI's free moderation endpoint to classify the text and send the original text plus the c…
i would think they should have the freedom on the site they build and host to choose the impression they give. and sure, if they choose to let their square be filled with noise rather than signal, that’s absolutely their choice. but they also may choose for it to be filled with signal rather than noise. the key thing is the site owner should have the choice to give whatever impression they want for their creation.
again, if they want that impression to be hijacked by noisy trolls, they can choose that too.
Re: Show HN: TownSquare, a tiny presence layer for websites
#118Earlier quoted context omitted.
No? Especially not in my case where it’s a share artefact that is intended to be shared with others on various platforms. Having my game aesthetic + slur on a sharing artefact is a great way for people to think my game encourages that crap and to “cancel” the game. Not that I agree with, or care about, cancel culture - but I don’t want people in general associating my game with slurs. I’m all for swearing and saying…
I get the desire to moderate your game, but how are words 'harmful' exactly? Especially random, throwaway internet spew. Harmful to your game's reputation, maybe. But to the people?
Re: Show HN: TownSquare, a tiny presence layer for websites
#119Having read some of the comments, I'd happily use if there was a way to blast (prefarably with a Doom shotgun) some of the miscreants from appearing, but only on my site, and maybe some filters (slurs, etc) that auto-ban them that I can set. Other people could moderate as they will but I'm kind of tired of the toxic people ruining everything.
Re: Show HN: TownSquare, a tiny presence layer for websites
#120I'm interested in trying a moderation scheme that puts the power in the receiving client, with opinionated defaults. Let the client filter for itself, mute users for itself, and make users invisible to itself. Have default settings that make sense for the app, but let the user override them. Use a cheap purpose-built LLM like OpenAI's free moderation endpoint to classify the text and send the original text plus the c…
on the other hand, if someone is making their own site, they may care about the user impression their site gives to visitors. i would think they should have the freedom on the site they build and host to choose the impression they give. and sure, if they choose to let their square be filled with noise rather than signal, that’s absolutely their choice. but they also may choose for it to be filled with signal rather t…