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UHF X11: X11 Built for VisionOS and Apple Vision Pro

lispm.net

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Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro

#51
post #45

Earlier quoted context omitted.

Steam frame is out soon and should be the ultimate Linux friendly headset. It runs real Linux and Valve is big on “it’s your computer to use as you please”.

right after Half-Life 3 comes out soon.

Signs really do seem to suggest it will be announced soon. There’s records of multiple large shipments of Virtual Reality headsets arriving at Valve, and they say it’s coming out this summer.

Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro

#52
post #6

I can't believe the screenshot isn't running xeyes. At least it is TWM.

Could you run xeyes on the outside ? IIRC Apple Vision had this outer display for rendering the bits of user's face that are covered by it.

Indeed, it's annoying that there doesn't seem to be an Apple-approved method for customizing the outer display.

Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro

#54

Earlier quoted context omitted.

why not? Personally, I tried but the crap with my prescription because I wear glasses was too much, so I didn't end up getting one because I fail at executive function.

I've been interested in VR for a while and would be interested to try out a headset I could actually work in, but personally my interest in the Apple Vision Pro basically disappeared when the Steam Frame was announced. It's lower resolution, but I think it would probably be sufficient for light work, and I'm not really interested in the pass-through camera features of the AVP. The real differentiator though was that…

Yes I really hope the memory storage just leads to a delay and not a cancellation.

Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro

#55

Earlier quoted context omitted.

why not? Personally, I tried but the crap with my prescription because I wear glasses was too much, so I didn't end up getting one because I fail at executive function.

I need a new couch more than I need an AR headset, for one. $3,500 is a lot of money for a glorified devkit.

You can pay half that on eBay at the moment.

Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro

#56
post #55

Earlier quoted context omitted.

I need a new couch more than I need an AR headset, for one. $3,500 is a lot of money for a glorified devkit.

You can pay half that on eBay at the moment.

Still expensive, for a devkit. $1,750 would buy me a new in-box Pimax Crystal, or likely a Steam Frame with enough money left over to afford a Steam Deck.

Vision Pro just doesn't have the content to justify that price. I use VR for flight simming, but even at half-off the Vision Pro looks like one of the worst immersive headsets money can buy.

Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro

#57

Earlier quoted context omitted.

why not? Personally, I tried but the crap with my prescription because I wear glasses was too much, so I didn't end up getting one because I fail at executive function.

I need a new couch more than I need an AR headset, for one. $3,500 is a lot of money for a glorified devkit.

Actually, that’s cheap….

Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro

#58
post #34

Earlier quoted context omitted.

Without the Lisa we wouldn’t have the Mac. The Vision Pro is a first gen of a new product category for Apple and I fully expect whatever comes from it will be very different than what we have today.

> Without the Lisa we wouldn’t have the Mac. Without the NeXt Cube, we wouldn’t have the modern MacOS, or, for that matter, the iPhone (or Vision). Apple would certainly not be a multi-trillion-dollar company, and the Cube was a commercial flop. In that case, it wasn’t the hardware, but the operating system and app development framework that made the difference.

And that will be true about the Apple Vision too, how do you get there if you don’t have the ability to put the operating system and the hardware together and then iterate, the biggest problems with the Apple Vision is that it needs to be three or four times faster performance wise than what it is, needs to be half the size and it definitely needs to be more energy efficient from a battery standpoint and last but not least half the current price how does that happen? Only through iteration over time.

Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro

#59
post #57

Earlier quoted context omitted.

I need a new couch more than I need an AR headset, for one. $3,500 is a lot of money for a glorified devkit.

Actually, that’s cheap….

It is more expensive than all three VR headsets I have owned and the PC I built for them, combined.

Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro

#60
post #58

Earlier quoted context omitted.

> Without the Lisa we wouldn’t have the Mac. Without the NeXt Cube, we wouldn’t have the modern MacOS, or, for that matter, the iPhone (or Vision). Apple would certainly not be a multi-trillion-dollar company, and the Cube was a commercial flop. In that case, it wasn’t the hardware, but the operating system and app development framework that made the difference.

And that will be true about the Apple Vision too, how do you get there if you don’t have the ability to put the operating system and the hardware together and then iterate, the biggest problems with the Apple Vision is that it needs to be three or four times faster performance wise than what it is, needs to be half the size and it definitely needs to be more energy efficient from a battery standpoint and last but not…

AR simply has no market. Apple could sell Vision Pro for $10,000 apiece, if there was natural demand for high-quality AR hardware. But the product isn't competing for Hololens' commercial contracts, and it forfeit the consumer VR segment on release. The remainder of consumer-forward AR experiences are even less lucrative than Zuckerberg's commoditized Quests. Apple wants to build a nonexistent market with an inaccessible product.

Until that demand actually materializes, Apple's ability to miniaturize the tech is inconsequential. Vision Pro's "iPad for your face" philosophy is not enough to carve out a niche, and definitely not enough to displace the iPhone or the Mac.

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