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Beyond All Reason (Free Total Annihilation Inspired RTS)

beyondallreason.info

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Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#12
post #9

The game is very mature and well thought RTS. The user experience and performance is beyond anything on the market now. It beats all well known AAA studios attempts at it by far. It's still actively developed and very free to play. Here's a cast of 40 vs 40 players by a former Star Craft 2 pro player: https://www.youtube.com/watch?v=B1a5dkjUq3o

I love watching BAR multiplayer games but definitely felt a bit overwhelmed in the midgame with this one. How anyone can comprehend a 40v40 in real time is beyond me haha. I guess it's just a muscle to build. Looking forward to a break where I can get into BAR, I've been utterly nerdsniped. Uthermal's VODs are good stuff [1]. [1] https://www.youtube.com/watch?v=YBIBYkD7tyY

I think that's the point of those massive RTS games, your attention is like a resource you must manage

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#14
Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units.

Also, one particularly aggravating part of the community is that it’s considered courtesy to surrender once the front line is broken instead of playing the game out and letting the back eco players try and recover it.

The drafting for picking map spots is done in order of seniority, and the good players take all the low stress spots which leaves the newer players to take the more difficult spots. This feeds into a loop where the senior players get aggro at the new players for letting the front break down, but simultaneously they won’t take it themselves even though it’s the more important position.

I stopped playing because I felt like I had a lot of negative interactions in every 2nd or 3rd game. The front player blames the back player, the back player blames the front player, everyone flames the weakest player.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#15

The game is very mature and well thought RTS. The user experience and performance is beyond anything on the market now. It beats all well known AAA studios attempts at it by far. It's still actively developed and very free to play. Here's a cast of 40 vs 40 players by a former Star Craft 2 pro player: https://www.youtube.com/watch?v=B1a5dkjUq3o

This person is a former Starcraft 2 commentator, not a pro player.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#16
Theres been some drama with this game where a few of the core admins have claimed ownership and sold out to a publisher. They are taking the free open source game and selling it on steam with a free demo. In addition to the toxic community, its made the whole thing a bit radioactive. Curious to see how it all plays out.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#17

The game is very mature and well thought RTS. The user experience and performance is beyond anything on the market now. It beats all well known AAA studios attempts at it by far. It's still actively developed and very free to play. Here's a cast of 40 vs 40 players by a former Star Craft 2 pro player: https://www.youtube.com/watch?v=B1a5dkjUq3o

This person is a former Starcraft 2 commentator, not a pro player.

He's actually both [0]. Probably better off as a commentator though, so you've got a point there.

[0] https://liquipedia.net/starcraft2/Winter_(American_player)

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#18

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

Wow, that sounds awful. That's beyond optimising the fun out of a game, it's straight up refusing to have fun. One wonders what they get from it?

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#19

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

This very much depends on the lobby. I don't think this is unique to BAR either - it's just that 8v8 is the most popular mode.

Lots of players mean more chances to get a toxic guy who doesn't recognise their own faults and blames others.

I actually just don't really agree about the assertion on player slots. If anything, the better players get the more likely they are to play a front slot, because they have an outside influence on the chances of their team winning.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#20
post #5

I used to play the original TA a lot and BAR is very well done. Much harder than the original though - I had no trouble with TA campaigns but I have not even made it halfway with BAR before hitting skill wall. Not a teen anymore so it’s hard to motivate myself to try and push through. :)

There's also Zero-K on steam and it has an actual campaign. Last time I checked BAR had none, but it was on the roadmap

You’re right - it’s not a campaign as such - it’s a set of scenarios (currently 22) in increasing difficulty. I haven’t played for a while after getting stuck but checking now I got stuck on the 5th scenario - even worse than I thought. :)

I played Zero-K several years ago and it didn’t stick in my mind as much but maybe worth revisiting it - thanks!

Reading about it seems to suggest that it’s even deeper in terms of strategy and tactics so I will probably struggle even more. :(

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