Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
The HEVC support is free is you know the "secret" link: ms-windows-store://pdp?productId=9N4WGH0Z6VHQ It's a wide know workaround, been there for years, obviously Microsoft pretends they don't know about it. https://www.howtogeek.com/680690/how-to-install-free-hevc-co...
Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
141–150 of 193 posts
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#142Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#143Earlier quoted context omitted.
I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.
There are 100s of processes running on my Windows without starting anything explicitly. They are using more than 10 gb of RAM. I am already feeling the consequences of this sloppiness. Especially that my IDE/compiler/emulator easily use 20+ GB. My 32 GB of memory is not enough somehow…
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#144> The modern Media Player is said to use around 377MB of RAM when idle, compared to roughly 103MB for the old player—about 3.5x as much memory while doing absolutely nothing. even 103MB sound like a lot for doing nothing
Reccomendations for other lower ram solutions?
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#145Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#146Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#147Earlier quoted context omitted.
There is a lot of professional software that locks people in also.
Qubes OS is nice for that. Set up a plain vanilla Windows TemplateVM (Windows Firewall whitelisting in/outbound connections), clone the vanilla template for each subset of applications, then make a bunch of AppVMs which point to those cloned templates.
Some software is invasive in that it actively scans for VM's and does bad stuff.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#148Is vlc still popular and widely used or is there a new 'kid' in town?
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#149Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#150Earlier quoted context omitted.
Now multiply that opinion by every application on your computer. Including the start bar and notepad.exe.
I normally don't have notepad.exe or the windows media player open, so it's irrelevant. Chrome, clangd, rustc, etc. are all that matter. Optimizing anything else fails the pareto principle. I definitely do not want Microsoft paying its engineers to optimize windows media player memory usage.