UHF X11: X11 Built for VisionOS and Apple Vision Pro
11–20 of 67 posts
Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro
#12I thought it would have something to do with Weird Al. Oh well
Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro
#13I can't believe the screenshot isn't running xeyes. At least it is TWM.
Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro
#14May I ask what the recommendation is at the moment if I want a Linux AR headset that can take prescription lenses (or accommodate glasses)? I'd like to write my own code but not have to beg somebody else to let me run it.
Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro
#15>3D in 2D in 3D. OpenGL clients can use GLX rendering over X11. Compatibility varies, as it did in the 2000s. Made me chuckle. I think at one point in my life I actually knew which exact GL versions and features were working on which servers. Also it's pretty cool. Still won't buy an AVP.
Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro
#16Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro
#17May I ask what the recommendation is at the moment if I want a Linux AR headset that can take prescription lenses (or accommodate glasses)? I'd like to write my own code but not have to beg somebody else to let me run it.
Meta Quest, but treat it as a dumb headset with ALVR?
Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro
#18Seem to be unavailable in German App Store?…
Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro
#19Re: UHF X11: X11 Built for VisionOS and Apple Vision Pro
#20Does anyone else besides me suspect X11 will outlive visionOS?