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Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

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101–110 of 193 posts

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#102
post #61

I think what I find fascinating about this is it's a native app with no web version... and they still decided to write it in html/js. This is after Microsoft's commitment to rebuild things in WinUI. Don't get me wrong, I totally understand the barrier of friction that native presents compared to html/js, but that barrier has lowered so much with the advent of agentic development. It just feels like things weren't tho…

1. It does not use HTML/JS. It is a fully "native" app (at least if C# counts as native) written with C# and UWP/WinUI2 XAML. Actually, Xbox Music in Windows 8.x had a web tech based UI; when it was rebranded as Groove Music in Windows 10, its UI layer was rewritten. Xbox Music itself in turn was a reskin/rewrite of the UI layer of Zune (which was C++) so it's already been through full cycle of native->web->native. (The "new" Media Player still identifies as "ZuneMusic" in packaging metadata!)

2. it's not "after"; Groove Music was largely written in 2014-2017 in the early Windows 10 days, and even its rebrand as Media Player in Windows 11 happened in 2022, and it's barely been touched since then.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#103

Earlier quoted context omitted.

'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.

Very few users care about how much RAM their media player uses. The practical difference between 370MB and 100MB is basically nil for any normal workload. It affects nothing but how many unlikely-to-be-used files fit in the page cache.

Now multiply that opinion by every application on your computer. Including the start bar and notepad.exe.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#104
post #58

> The modern Media Player is said to use around 377MB of RAM when idle, compared to roughly 103MB for the old player—about 3.5x as much memory while doing absolutely nothing. even 103MB sound like a lot for doing nothing

Idk, it is a media player. I’m not mad about it keeping a ton of cover images and audio stubs in memory for immediate playback. Plus probably metadata of the entire library, with various indices. Makes sense to me.

We might expect newer players to cache less because SSDs are fast, but perhaps this is offset by the increasing use of network storage, whether it’s internet-based or a local HDD NAS.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#106
post #86

Earlier quoted context omitted.

It does not matter how well or poorly Chrome mismanages memory, 400MB is still 400MB. If that 400MB is 10% of the free RAM after the share the OS takes, then that is a hefty toll. And the regular updates Windows 11 users are getting are famously not providing value, but taking value away. Case in point right here is the new media player.

People try to use Windows 11 with 4GB of RAM? I doubt that's viable, honestly... At that point, just don't use microslop software

Windows Server 2022 comes up just fine in 4-8GB RAM disposable qubes. I can easily load Adobe MCCS6 applications in that. I can run Mathematica in that. I can load Siemens NX 10-12 in that and do basic modeling!

#StopTheBloat #StopTheOffshoring

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#108

Hmm anyone remembers mplayer? Last update seems to be from 2022 at mplayerhq.hu. Used to be the go-to that played basically anything years ago.

mpv is that. In 2010 mplayer2 forked from mplayer, in 2012 mpv forked from mplayer2. It's all I've used since.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#109

Earlier quoted context omitted.

No, no and no. Last year I paid money to upgrade my laptop's RAM from 16 to 32 GB. I didn't pay it so apps could just be more bloated without offering any significant benefit. Developers should respect and be efficient using hardware resources. There are no excuses for that.

From CS101 it’s called virtual memory. Things get swapped in and out of memory when they need to. An extra 200MB of memory when Chrome takes gigabytes of memory is a petty thing to complain about. How much do you want to bet you don’t even use windows media player? It’s fake outrage and if you care that much use VLC.

> Things get swapped in and out of memory when they need to.

Great, so now that SSD I've got can wear out more quickly!

> It’s fake outrage and if you care that much use VLC.

Already do. My heart still aches for those who don't know any better.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#110
post #86

Earlier quoted context omitted.

It does not matter how well or poorly Chrome mismanages memory, 400MB is still 400MB. If that 400MB is 10% of the free RAM after the share the OS takes, then that is a hefty toll. And the regular updates Windows 11 users are getting are famously not providing value, but taking value away. Case in point right here is the new media player.

People try to use Windows 11 with 4GB of RAM? I doubt that's viable, honestly... At that point, just don't use microslop software

Windows 10 was viable with 4 GB, assuming you restricted yourself. Nowadays it mostly isn't, precisely because of things like this.
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