Playable DOS version available First step was the full reverse to assembler, second step is to convert the assembler to binary equal compiled C code, all this still on DOS until no assembler code is left, then the porting to Linux,Windows will start Reversing tends to bring in new bugs and its not easy to find all bugs in such old and reversed code - but so far everything seems to work try finding open bugs if you go…
I'm currently reverse engineering a few games too. It's quite easy with AI now. But I'm worried about the legality of it all. Any thoughts on this?
DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
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Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#22It’s ridiculously easy to port games now. https://robin.tooclever.org took less than a day in API time
Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#23It’s ridiculously easy to port games now. https://robin.tooclever.org took less than a day in API time
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Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#24Oh, this was one that I played a lot as a kid! (Alongside F-19 Stealth Fighter, F-117A Nighthawk Stealth Fighter - the two that apparently came before and after this game - TIL, and to a lesser extent F-14 Tomcat) I think, this needs the original game files to run, if I read things correctly. So probably just gonna read the dev journals, rather than fly this particular bird again...
Aren't these names trademarked? I can imagine lockheed selling the rights for a side income lol
Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#25Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#26Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#27Earlier quoted context omitted.
You could do “clean room engineering” approach where the reversing agent generates a specification from its findings, and then have a separate agent reimplement the code without seeing the original binaries/code. You’d just have to make sure the specification doesn’t include actual source snippets (the AI will try this if you don’t specify). Pseudo code would be sufficient I guess where necessary.
Unless you develop your AI agent from scratch or you clone a never-released game, it would be extremely easy for the rightholders to claim that both agents have most certainly ingested the binary during their training phase, since it's well known that the hyperscalers have pirated everything that could be pirated to train their LLMs. Which is why malus.sh is a parody, not a real service. One should be honest about wh…
Ingested the binary?
Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#28Earlier quoted context omitted.
I'm currently reverse engineering a few games too. It's quite easy with AI now. But I'm worried about the legality of it all. Any thoughts on this?
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Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#29Earlier quoted context omitted.
I'm currently reverse engineering a few games too. It's quite easy with AI now. But I'm worried about the legality of it all. Any thoughts on this?
You could do “clean room engineering” approach where the reversing agent generates a specification from its findings, and then have a separate agent reimplement the code without seeing the original binaries/code. You’d just have to make sure the specification doesn’t include actual source snippets (the AI will try this if you don’t specify). Pseudo code would be sufficient I guess where necessary.
Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#30Earlier quoted context omitted.
You could do “clean room engineering” approach where the reversing agent generates a specification from its findings, and then have a separate agent reimplement the code without seeing the original binaries/code. You’d just have to make sure the specification doesn’t include actual source snippets (the AI will try this if you don’t specify). Pseudo code would be sufficient I guess where necessary.
Unless you develop your AI agent from scratch or you clone a never-released game, it would be extremely easy for the rightholders to claim that both agents have most certainly ingested the binary during their training phase, since it's well known that the hyperscalers have pirated everything that could be pirated to train their LLMs. Which is why malus.sh is a parody, not a real service. One should be honest about wh…