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Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

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Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#41
post #16

Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…

'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.

[deleted]

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#42

Earlier quoted context omitted.

'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.

I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.

There is no nuance in 400%...

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#43

Earlier quoted context omitted.

I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.

There is no nuance in 400%...

Of course there is. If it increased from 1MB to 4MB, that would definitely be insignificant

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#44
post #2

Is vlc still popular and widely used or is there a new 'kid' in town?

Well there's an old kid in town, MPC-HC is still being maintained[1] to the great joy for us who dislike the VLC UX. [1]: https://github.com/clsid2/mpc-hc/

Ugh... for the life of me I still can't understand why you can't click to play pause in VLC. Probably once upon a time it was about dvd, but the number of played dvds compared to pirated mk4 is probably one to a billion.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#45
post #2

Is vlc still popular and widely used or is there a new 'kid' in town?

mpv is really good but a little light on the GUI; I recommend VLC for most people

SMPplayer is a frontend for mpv which I use and like.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#46
For everything except sabotage-ware rootkit based games, Linux is the better solution for basically everything.

Running MS Windows these days is like having a "kick me, hard" sign on your back. Or, you're treated like a money and data piñata.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#47
post #35

Do people still use the K-Lite Codec Pack so their players have all the codecs installed? Or just use vlc?

I loved the K-Lite Codec Pack and CCCP (Combined Community Codec Pack) back in the XP days, especially while exploring MKVs and anime, but I virtually never run into a media file that VLC or MPC-HC can't play by default these days. Just drop it in and it plays.

If I understand correctly, most of what K-Lite / CCCP did was wrapping libavcodec/libavformat for the Windows APIs, so native players could use them. VLC just ships with libavcodec included, so it supports all these formats. Not sure about MPC-HC nowadays (it used to use Windows APIs, but you’d usually get it with your codec pack installer anyway).

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#48
post #46

For everything except sabotage-ware rootkit based games, Linux is the better solution for basically everything. Running MS Windows these days is like having a "kick me, hard" sign on your back. Or, you're treated like a money and data piñata.

There is a lot of professional software that locks people in also.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#49

Earlier quoted context omitted.

I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.

How come I have never seen this tradeoff work in practice?

You see it all the time in Slack, Discord and so on.

Isn’t VS Code an Electron app? Or just its predecessor?

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#50

Earlier quoted context omitted.

mpv is really good but a little light on the GUI; I recommend VLC for most people

SMPplayer is a frontend for mpv which I use and like.

It also has MPC GUI mode for nostalgia :)

On macOS, IINA is my go-to mpv wrapper nowadays, and last time I tried, Haruna is pretty good on KDE.

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