Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
31–40 of 193 posts
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#32Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
I mean, I agree, but Microsoft of all companies really should be invested in building Windows native applications. If they can't be fucked to build Windows-native applications, why would anyone else?
Microsoft should be setting the example, and the high bar of what Windows-native quality software should be. It's frankly embarrassing for them that they can't or won't do it.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#33Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#34Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.
Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#35Do people still use the K-Lite Codec Pack so their players have all the codecs installed? Or just use vlc?
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#36Earlier quoted context omitted.
'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.
I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#37Earlier quoted context omitted.
'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.
I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#38Earlier quoted context omitted.
'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.
I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#39Earlier quoted context omitted.
'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.
I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#40I understand that project might have started way before the public statement but it really doesn't look good from a PR standpoint.