Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
21–30 of 193 posts
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#22Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#23Is vlc still popular and widely used or is there a new 'kid' in town?
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#24Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
HEVC is provided by the official, licensed h265 standard. The open source ~HEVC-compliant codec library is x265 created by VideoLAN but was apparently not an option for Microsoft.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#25What? I can find at least one article from 2018 about HEVC being pay-walled? [0] EDIT: Also, what do they mean by "new" Media Player? It shipped in 2022 [1]. This article is garbage. The source article [2] is fine. [0]: https://www.windowscentral.com/microsoft-now-charging-hevc-v... [1]: https://en.wikipedia.org/wiki/Windows_Media_Player_(2022) [2]: https://www.windowslatest.com/2026/06/16/microsoft-reveals-w...
So it started sucking almost a decade ago, checks out in my experience
Otherwise looks a bit deceptively like new findings just because the date at the top of the page says June 18, 2026 :\
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#26Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
HEVC is provided by the official, licensed h265 standard. The open source ~HEVC-compliant codec library is x265 created by VideoLAN but was apparently not an option for Microsoft.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#27Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#28Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
Ah yes, we don't want Microsoft to run out of JavaScript developers to keep improving their desktop operating system in this manner. More webdevs, that's what's going to fix what ails Windows!
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#29Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#30What? I can find at least one article from 2018 about HEVC being pay-walled? [0] EDIT: Also, what do they mean by "new" Media Player? It shipped in 2022 [1]. This article is garbage. The source article [2] is fine. [0]: https://www.windowscentral.com/microsoft-now-charging-hevc-v... [1]: https://en.wikipedia.org/wiki/Windows_Media_Player_(2022) [2]: https://www.windowslatest.com/2026/06/16/microsoft-reveals-w...
So it started sucking almost a decade ago, checks out in my experience
I am not sure exactly what happened to it, it's maintainer moved on to other projects I imagine, it's current equivalent is probably mpv