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Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

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Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#13
What? I can find at least one article from 2018 about HEVC being pay-walled? [0]

EDIT: Also, what do they mean by "new" Media Player? It shipped in 2022 [1]. This article is garbage. The source article [2] is fine.

[0]: https://www.windowscentral.com/microsoft-now-charging-hevc-v...

[1]: https://en.wikipedia.org/wiki/Windows_Media_Player_(2022)

[2]: https://www.windowslatest.com/2026/06/16/microsoft-reveals-w...

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#16
Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1].

Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today.

As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS native frontend APIs. The advantages are more on the development side of those apps, i.e. you can hire JS UI devs way more easily, and probably LLMs know way better how to deal with a react app than an UML one.

[1]: https://arstechnica.com/gadgets/2026/04/lawsuits-licensing-a...

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#18

What? I can find at least one article from 2018 about HEVC being pay-walled? [0] EDIT: Also, what do they mean by "new" Media Player? It shipped in 2022 [1]. This article is garbage. The source article [2] is fine. [0]: https://www.windowscentral.com/microsoft-now-charging-hevc-v... [1]: https://en.wikipedia.org/wiki/Windows_Media_Player_(2022) [2]: https://www.windowslatest.com/2026/06/16/microsoft-reveals-w...

So it started sucking almost a decade ago, checks out in my experience
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