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Games Industry Transitions In 2013: Will Consoles And Windows Rise Again?

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Re: Games Industry Transitions In 2013: Will Consoles And Windows Rise Again?

#3
Was really hoping someone had posted a good summary ...

First, title is misleading. Reads like a state of the state to me.

Second, "Can console makers really continue as they have for years, releasing updates only every once in a while and dealing exclusively with preferred developers?"

For the former, I sure hope so. The more time goes by the better quality the games tend to be. Instead of gimics to test the system they know what's good and they use it.

For the latter, I suppose he's referring to indie developers, but I read an interesting article elsewhere that mentioned that no one is releasing sales numbers (save the big winners) which leads to the suggestion that you can make more than you do.

Also interesting was his talk about the WiiU; made me think his answer was going to be 'no' instead of 'who knows, we'll have to see.'

Re: Games Industry Transitions In 2013: Will Consoles And Windows Rise Again?

#4
I am no gamer but this article is rather ridiculous:

> The opportunity for either company is to be the console that gets back to being about games. While players love Netflix and other video on console, they generally don’t care about meta-stuff like social networking.

Can we see some references to back up this statement? Even if you are right, one can make the argument that social networking on gaming devices hasn't been done right and done right it could be a big money spinner.

> Windows 8 enables free-to-play games to the desktop, much as iPad enabled CSR Racing. That by itself is a really big deal.

I am sorry but how is this different from me going to a free game site and installing a game on any one of the Windows devices since 1995?

> I also think 2013 will be difficult for Steam. Steam is overwhelmed by its catalogue and not included as a part of the default Windows 8 dashboard. Its audience may stay fixed, or even decline, depending on the impact of the Windows Store. Steam is – and will always be – great value for the kind of indie PC gamer who loves his games, but it may have reached its zenith.

You really need to start backing these statements with some evidence as to why Steam is "getting overwhelmed" or why the PC gamer is magically going to switch to using Windows considering that a lot of people are locked in Steam. Also, the fact that gaming communities are tightly knit should likely mean that more people are going to join a platform that has most of their friends locked in.

Re: Games Industry Transitions In 2013: Will Consoles And Windows Rise Again?

#5
No.

(Betteridge's law of headlines: https://en.wikipedia.org/wiki/Betteridge%27s_law_of_headline...)

2013 aside, as someone who works at an mobile game startup, all of us believe that the future of video gaming truly is mobile.

Just think of this: within three years the iPhone and Android-phones will likely be more powerful than the Xbox360. Give another generation and they will likely be more powerful than the PS3. They already boast more features (geolocation, social integration). At that point, we may well be hooking up our smartphones to a larger screen to play our "console" games.

Re: Games Industry Transitions In 2013: Will Consoles And Windows Rise Again?

#6
post #4

I am no gamer but this article is rather ridiculous: > The opportunity for either company is to be the console that gets back to being about games. While players love Netflix and other video on console, they generally don’t care about meta-stuff like social networking. Can we see some references to back up this statement? Even if you are right, one can make the argument that social networking on gaming devices hasn't…

As a gamer, your statements read true to me.

I also like that I can watch Netflix on my PS3 or 360, much for the same reason I like that my PS3 allows me to watch DVD and Blu-ray, and my 360 DVD: convenience.

Re: Games Industry Transitions In 2013: Will Consoles And Windows Rise Again?

#7
I bought Far Cry 3 the other day, but had some problems playing it. Specifically, there are bugs in the key bindings mechanism, where some vehicles are stuck on the default key maps, even though the keys are configured differently in the preferences.

I looked into the key map preferences file, and it's fairly clear how the key mapping is implemented in the game: the defaults are hard-coded in, and "mapping" is implemented by basically having a search-and-replace filter on the incoming key stream. It's no wonder there are bugs; it seems that not all places that check for input run the input through the filter. What's missing is an indirection between the concepts of a keystroke and a command.

But the particularly revealing thing was when I went onto the Ubisoft forums to discuss the issue. The forum for Far Cry 3 Console has about 15x as many posts as the Far Cry 3 PC forum.

If revenues are similarly lopsided, it would explain why the PC version - the HUD and input system in particular - is such a crappy console port. It's because PC players are an afterthought, a minor bit of loose change to pick up after the bulk of the market has been addressed.

And in turn, the PC experience, from opening the box to getting the game running, is so unpleasant it turns more and more gamers away from the platform. It's not available on Steam in the UK, so I got the package in the mail. Ubisoft didn't even use proper plastic for the DVD box, it's all floppy and squeezable, like the plastic used for tomato ketchup or mayonnaise bottles. Ubisoft did almost everything they could to show their contempt for PC players.

So I am not optimistic for the future of PC games.

Re: Games Industry Transitions In 2013: Will Consoles And Windows Rise Again?

#9
post #5

No. (Betteridge's law of headlines: https://en.wikipedia.org/wiki/Betteridge%27s_law_of_headline... ) 2013 aside, as someone who works at an mobile game startup, all of us believe that the future of video gaming truly is mobile. Just think of this: within three years the iPhone and Android-phones will likely be more powerful than the Xbox360. Give another generation and they will likely be more powerful than the PS3.…

Within three years, there will also be a new Xbox far more powerful than the 360. I'm not denying that mobile gaming is going to eclipse the handheld market and possibly even part of the console market, but it's going to be a LONG time before you sell consumers on "hook up your phone to a TV to play games!"

There's also entrenched franchises on consoles. Activision doesn't want to make Call of Duty for iPhone - $60 is a bit more enticing of a price point than $1. That's not to say they won't maybe make mobile versions in the future, but certainly not versions intended to replace the console versions (similar to how handhelds already have had CoD spinoffs). And that's just one example, of course.

I don't think you're necessarily wrong on where the market's going, long-term. But I think that it is a long term, at least ten years or more, until we see consumers saying "why would I buy an when I already have an iPhone and AirPlay?"

Re: Games Industry Transitions In 2013: Will Consoles And Windows Rise Again?

#10
post #9
post #5

No. (Betteridge's law of headlines: https://en.wikipedia.org/wiki/Betteridge%27s_law_of_headline... ) 2013 aside, as someone who works at an mobile game startup, all of us believe that the future of video gaming truly is mobile. Just think of this: within three years the iPhone and Android-phones will likely be more powerful than the Xbox360. Give another generation and they will likely be more powerful than the PS3.…

Within three years, there will also be a new Xbox far more powerful than the 360. I'm not denying that mobile gaming is going to eclipse the handheld market and possibly even part of the console market, but it's going to be a LONG time before you sell consumers on "hook up your phone to a TV to play games!" There's also entrenched franchises on consoles. Activision doesn't want to make Call of Duty for iPhone - $60 i…

Obviously, I don't disagree that top-end PCs and cutting edge consoles will always be more powerful than mobile devices. But just because there will always be something faster does not mean consumers won't flock to mobile from consoles. There's a reason the Xbox 360 is 7 years old. It's because the Xbox 360 was good enough for 7 years and there weren't many games that strained the Xbox 360's power (ditto for the PS3). By the time the next Xbox is released, the Xbox 360 will have had a 10 year cycle. At a certain point hardware no longer becomes the biggest limiting factor. Within a few years smartphones may have eaten everything that consoles occupy perhaps except for hyper-photorealistic more-than-1080p games. There will always be a market for consoles, but that market is shrinking at the same time that the mobile gaming market expands.

As for your second point, it's simply wrong to assume that all mobile games cost $1 and will continue to do so in the future. Part of the prevalence of $1 apps is because those apps are casual and very basic. There is no reason that higher-quality games can't charge more in the future. Final Fantasy Tactics (a PS/Game Boy Advanced/DS game) was released on the iPhone for $16. If and when smartphones rival consoles, there is nothing stopping Activision from charging $60.

And this isn't necessarily limited to smartphones. With much more powerful tablets, the trend towards mobile gaming replacing consoles will be even more accelerated than I described.

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