how long does it take to develop this game?
CSSQuake
21–30 of 125 posts
Re: CSSQuake
#22Very cool. I wonder what the limitations are? I see the dog I shot is floating in the air. Is that maybe a CSS thing or is it fixable?
Re: CSSQuake
#23Wow, this will be a great project for the forever-upcoming VRML /s
Re: CSSQuake
#24Very cool. I wonder what the limitations are? I see the dog I shot is floating in the air. Is that maybe a CSS thing or is it fixable?
.dog {
display: float;
}
Re: CSSQuake
#25Show HN: from the dev (who's also in here, maybe a title update) https://news.ycombinator.com/item?id=48571117
Re: CSSQuake
#26Awesome! Harder to exit than vim.
how did you exit? because nothing seems to be working.
Re: CSSQuake
#27Doesn't work at all for me. I keep jumping around and clipping through objects, can't even leave the first room without being stuck in the doorway to the elevator.
Re: CSSQuake
#28Re: CSSQuake
#29This is the first thing I've seen on the intertubes for a /long/ time which genuinely makes me smile, thank you op.
Checked out https://cssdoom.wtf/ and loved it too, both are far lighter than current affairs. \o/