Gribouille 0.3.0: A Grammar of Graphics for Typst
mickael.canouil.fr
Gribouille 0.3.0: A Grammar of Graphics for Typst
1–10 of 101 posts
Re: Gribouille 0.3.0: A Grammar of Graphics for Typst
#2Re: Gribouille 0.3.0: A Grammar of Graphics for Typst
#3Re: Gribouille 0.3.0: A Grammar of Graphics for Typst
#4I predict a future where markdown and latex are largely replaced by typst. And I couldn't be more excited.
It is such a stepup from markdown and latex. Try it today if you are intrigued.
Re: Gribouille 0.3.0: A Grammar of Graphics for Typst
#5Typst is the most important open source project of the last 5 years. I predict a future where markdown and latex are largely replaced by typst. And I couldn't be more excited. It is such a stepup from markdown and latex. Try it today if you are intrigued.
Re: Gribouille 0.3.0: A Grammar of Graphics for Typst
#6Typst is the most important open source project of the last 5 years. I predict a future where markdown and latex are largely replaced by typst. And I couldn't be more excited. It is such a stepup from markdown and latex. Try it today if you are intrigued.
For Latex I agree thats definitely. Markdown I am unsure as Markdown is not meant for creating documents but to just have a little Richt Text Markup in READMEs and other Text files. Typst needs a compile step and altough that one is fast as hell it is still different from Markdown that renders directly from the file without an intermediary.
Re: Gribouille 0.3.0: A Grammar of Graphics for Typst
#7Typst is the most important open source project of the last 5 years. I predict a future where markdown and latex are largely replaced by typst. And I couldn't be more excited. It is such a stepup from markdown and latex. Try it today if you are intrigued.
It's cool sure, powerful also... but when anybody has access to both vector-based editor and raster-based editor ... but also tools that incorporate them, e.g. rich text editors ... but also entire toolchain going from compilers to libraries all the way to Web based notebook with their editors and running environment that can then output printable artifacts, I don't think there has to be "the" way. They might be a more popular way within a certain zeitgeist but... does one project has to "replace" another one?
I guess I don't really get the passion some people have for "perfect" rendering. I'm fine with just text, then just readible equations below it, then an OK looking graph. I don't actually care if any of those are pixel perfect. I don't get it.
IMHO in terms of actual knowledge transmission reproducibility and interactivity are way more important. They might not look as good and in fact introduce a TON of complexity but I believe it's better than yet another system that is slightly better looking while being slightly easier, for those people with a specific mindset, to setup and use.
PS: still both Gribouille and Typst are cool projects! Just want to make sure I'm not sounding critical against those efforts.
Re: Gribouille 0.3.0: A Grammar of Graphics for Typst
#8Earlier quoted context omitted.
For Latex I agree thats definitely. Markdown I am unsure as Markdown is not meant for creating documents but to just have a little Richt Text Markup in READMEs and other Text files. Typst needs a compile step and altough that one is fast as hell it is still different from Markdown that renders directly from the file without an intermediary.
The problem with markdown is that it's not extensible and that there is no spec. Essentially all READMEs would be better off using typst, they would make for better READMEs.
Markdown is not competing with latex or typst, it is competing with (and has won against) .txt files
Re: Gribouille 0.3.0: A Grammar of Graphics for Typst
#9Typst is the most important open source project of the last 5 years. I predict a future where markdown and latex are largely replaced by typst. And I couldn't be more excited. It is such a stepup from markdown and latex. Try it today if you are intrigued.
I'm not sure either matter to be honest. It's cool sure, powerful also... but when anybody has access to both vector-based editor and raster-based editor ... but also tools that incorporate them, e.g. rich text editors ... but also entire toolchain going from compilers to libraries all the way to Web based notebook with their editors and running environment that can then output printable artifacts, I don't think ther…
cool, why do you think people use tikz? And like generating images programmatically from text is impossibly more powerful than using vector editors.
Re: Gribouille 0.3.0: A Grammar of Graphics for Typst
#10Earlier quoted context omitted.
For Latex I agree thats definitely. Markdown I am unsure as Markdown is not meant for creating documents but to just have a little Richt Text Markup in READMEs and other Text files. Typst needs a compile step and altough that one is fast as hell it is still different from Markdown that renders directly from the file without an intermediary.
The problem with markdown is that it's not extensible and that there is no spec. Essentially all READMEs would be better off using typst, they would make for better READMEs.