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Show HN: An 8-bit live gamecast for baseball

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Re: Show HN: An 8-bit live gamecast for baseball

#42
post #32

I don’t watch baseball (maybe a couple games a year), but I think it could use some sound / audio, so you can have it running while doing something else. IDK if there’s an easy way for the average person to get a live audio broadcast feed from games, so maybe your target market would be listening to that instead. I’m thinking it could use some sound effects, for balls, strikes, hits, etc. I only tuned in for a couple…

Couldn't find a live audio broadcast to embed, but that would be ideal. Will add some sound effects soon, and also like the idea for key plays/events recap in case you miss anything.

I'd love to see you grab the sound effects from something like the Super Batter Up for SNES. Somehow I think Bandai Namco is not monitoring the Internet for those samples -- at the very least MLB will be coming to ruin things before that happens anyway.

I can still hear those sound samples in my head, they have voice samples for: Play ball! Foul. Strike. Y'rOUT! Out. Safe! Home run!

Oh, and the ending bars of the US and Canadian national anthems. Which you could totally play just before the "Play Ball!" :)

Re: Show HN: An 8-bit live gamecast for baseball

#44
post #38

I'm not sure if this is just me but the mismatch in pixel sizes and inconsistent palette is very jarring. This would be more impressive if this actually matched the 8-bit aesthetic of like the NES.

Appreciate the feedback. Aiming to do another pass soon on the aesthetic consistency and animation style. Lmk if you have any specific examples!

Re: Show HN: An 8-bit live gamecast for baseball

#45

Amazing project! I'd love to see something like this for the football world cup. Maybe a FIFA 97 style? I wonder if some kind of filter would work or we would need some data source. Looks much harder given the fast-paced nature of the game.

The thing that works for baseball is how slow the game is. There's plenty of time in between pitches to make the animation simple. With sports with constant movement like a WC match would require a lot more resources. Might as well be a game engine at that point. Watching one of these live just brings home exactly how low activity a baseball match is. You can easily miss a pitch if you're not actively watching it and…

Football MIGHT be slow enough that you could animate the plays Techmo Bowl style.

It would certainly be fun to attempt it. You might have to mix in some pre-defined animations for "run up the middle", that could do minimal updates like Jersey numbers.

Re: Show HN: An 8-bit live gamecast for baseball

#46
This is so cool, I love these little scoreboard projects. The artwork is also such high quality.

I am a big fan of the ESPN CDN data api and have made a few "scoreboards" of my own. Recently I polished a simple html one at: https://mlb.ope.cool/

But I will most definitely be reaching for yours and tossing it up on the TV's in the office, this is so cool

Re: Show HN: An 8-bit live gamecast for baseball

#47
post #38

I'm not sure if this is just me but the mismatch in pixel sizes and inconsistent palette is very jarring. This would be more impressive if this actually matched the 8-bit aesthetic of like the NES.

Appreciate the feedback. Aiming to do another pass soon on the aesthetic consistency and animation style. Lmk if you have any specific examples!

Yeah, the game "Baseball" on the NES is a good example. I get though that an 8-bit aesthetic would be very tricky to get things like the player portrait details looking right. Cool project by the way!

Re: Show HN: An 8-bit live gamecast for baseball

#49
post #18

Earlier quoted context omitted.

This is a classic problem for people who didn't grow up making 8-bit pixel art. Typing "pixel art" into Nano-Banana only creates the illusion of pixel art, which quickly breaks down under modest scrutiny, particularly at larger resolutions. That's why you can see "smeared edges," "fringing," etc. Even a basic nearest neighbor downscale/upscale would have squashed some of the higher frequency noise. OP: Look into pale…

yes. i am more perceptive of bad art vs bad code. seeing so much bad generated art...everywhere...makes me wonder how much bad code is being put out there. art isn't load-bearing, but code can be.

1000%. That’s why I encourage wherever possible a strong emphasis on TDD (test-driven development) when using LLMs for agentic design. It’s not perfect, but it’s better than nothing.

Re: Show HN: An 8-bit live gamecast for baseball

#50

This is so cool, I love these little scoreboard projects. The artwork is also such high quality. I am a big fan of the ESPN CDN data api and have made a few "scoreboards" of my own. Recently I polished a simple html one at: https://mlb.ope.cool/ But I will most definitely be reaching for yours and tossing it up on the TV's in the office, this is so cool

Reference API docs: `https://github.com/pseudo-r/Public-ESPN-API`

Notably you could quickly prototype something for the world cup using sport `soccer` and league `fifa.world`. Its awesome

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