Earlier quoted context omitted.
> WoW, FF14, Elder Scrolls: Online, runescape There are in total ~15-30mil paying subscriber that pay subscription fees to a single game. That's 1% of all gamers globally. But sure, let's slap a $5/month subscription fee on all upcoming games that would have the chance to be the next Among Us / PEAK, and let's see how well that works out for indie developers.
PEAK uses P2P networking as far as I can tell. AmongUs has multiple mods that allows P2P gaming[0]. Most indie games don't rely on servers for the gameplay loop because those are expensive and an indie studios can't afford it. They instead rely on P2P networking for the gameplay loop, and at most have a matchmaking server to both give a nice experience to find other players to play with, and to allow NAT traversal. Y…
PEAK is listed as an example of using the Photon Fusion Shared Authority model[0]. AFAIK Photon Fusion doesn't allow for any proper P2P in any of their network topologies (apart from the fully offline single-player mode).
[0]: https://doc.photonengine.com/photon/v1/photon-products#the-q...