Ahah, the second and third links on the page are to GitHub
Well it seems to be intended for repos with large blobs like video games so it kind of makes sense that their own pure source code is still managed with git.
Lore – Open source version control system designed for scalability
31–40 of 717 posts
Re: Lore – Open source version control system designed for scalability
#32Re: Lore – Open source version control system designed for scalability
#33For context, since a lot of people on HN haven't worked on games - this is not intended to compete with Git for general software development. This is a competitor with Perforce for game development. Git is fine for text based files like code, but it's really bad at stuff like textures, 3D models, audio files, and other non-text files that game developers need to collaborate on. For example, one artist might need to o…
Re: Lore – Open source version control system designed for scalability
#34Just today as I pushed some changes to Github, I was thinking how user-unfriendly Git's UI is: Enumerating objects: 5, done. Counting objects: 100% (5/5), done. Delta compression using up to 10 threads Compressing objects: 100% (3/3), done. Writing objects: 100% (3/3), 290 bytes | 290.00 KiB/s, done. Total 3 (delta 2), reused 0 (delta 0), pack-reused 0 remote: Resolving deltas: 100% (2/2), completed with 2 local obje…
Re: Lore – Open source version control system designed for scalability
#35Re: Lore – Open source version control system designed for scalability
#36Re: Lore – Open source version control system designed for scalability
#37For context, since a lot of people on HN haven't worked on games - this is not intended to compete with Git for general software development. This is a competitor with Perforce for game development. Git is fine for text based files like code, but it's really bad at stuff like textures, 3D models, audio files, and other non-text files that game developers need to collaborate on. For example, one artist might need to o…
Git LFS has file locking, and no VCS can provide you with the tools for diffing binary assets. I don't see any meaningful difference between Perforce, Diversion or Lore and git + LFS + file locking. Unless there's a meaningful performance impact for large projects (I only work on small / medium projects), the capabilities are the same. However, I get excellent git support for code in any editor, as opposed to Diversi…
Re: Lore – Open source version control system designed for scalability
#38How long before Epic starts giving away other software and suing git to support lore?
I can’t remember the last time anyone actually played the game they got for free on epic’s store
It is interesting that people are so cynical about Epic giving out free games. I get that people love Steam, but competition in the storefront market is not bad.
Re: Lore – Open source version control system designed for scalability
#39For context, since a lot of people on HN haven't worked on games - this is not intended to compete with Git for general software development. This is a competitor with Perforce for game development. Git is fine for text based files like code, but it's really bad at stuff like textures, 3D models, audio files, and other non-text files that game developers need to collaborate on. For example, one artist might need to o…
Git LFS has file locking, and no VCS can provide you with the tools for diffing binary assets. I don't see any meaningful difference between Perforce, Diversion or Lore and git + LFS + file locking. Unless there's a meaningful performance impact for large projects (I only work on small / medium projects), the capabilities are the same. However, I get excellent git support for code in any editor, as opposed to Diversi…
Re: Lore – Open source version control system designed for scalability
#40I'd trust this project more if it was named Data.