How long before Epic starts giving away other software and suing git to support lore?
Lore – Open source version control system designed for scalability
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I can’t remember the last time anyone actually played the game they got for free on epic’s store
Re: Lore – Open source version control system designed for scalability
#12They’ve been dabbling in this space within Unreal Engine for a few years. Perforce is the de facto standard in AAA studios from my experience, curious to see what’s going to happen to them.
Re: Lore – Open source version control system designed for scalability
#13I’ve always wanted a git with five commands, and maybe with AST based diffing
Re: Lore – Open source version control system designed for scalability
#14What makes lore better or worth considering... when svn and git never failed me...
> It’s optimized for projects—including games and entertainment—that combine code with large binary assets, and caters for the needs of developers and artists alike.
Re: Lore – Open source version control system designed for scalability
#15What makes lore better or worth considering... when svn and git never failed me...
Git does great with text files, but game development contains a lot of binary assets (textures, videos, 3d models) and correspondingly huge repos. git-lfs tries to patch around that, but that makes a complex tool that creatives struggle to understand even more complex. Perforce is a pretty popular solution, and was used by Epic in the past
Re: Lore – Open source version control system designed for scalability
#16How long before Epic starts giving away other software and suing git to support lore?
I can’t remember the last time anyone actually played the game they got for free on epic’s store
I play Brotato fairly often. I am not sure I have played any of the other free games I’ve gotten though.
Re: Lore – Open source version control system designed for scalability
#17Hosted onn GitHub. Heh.
Re: Lore – Open source version control system designed for scalability
#18Interesting to note that this does not seem like a DVCS in the traditional sense because it depends on coordinating with a central server where all repositories will be hosted. I can't tell if servers can pull/push from eachother.
Re: Lore – Open source version control system designed for scalability
#19I’ve always wanted a git with five commands, and maybe with AST based diffing
The five command part isn't really possible but you can use custom diffs for merges, git diff, etc. pretty easily. There are projects like diffsitter ( https://github.com/afnanenayet/diffsitter ) for doing more intelligent diffs like this for supported languages.
EDIT: and then an example for the merge stuff I couldn't find while typing before: https://mergiraf.org/ and HN discussion a few years ago: https://news.ycombinator.com/item?id=42093756
Re: Lore – Open source version control system designed for scalability
#20What makes lore better or worth considering... when svn and git never failed me...
When you have a game that weighs in at 100GB, only a tiny fraction of that is built from code. The rest of it is binary assets that most VCSs struggle with. What makes this worth considering is the fact that they designed it to handle binary assets.