Lore – Open source version control system designed for scalability
1–10 of 717 posts
Re: Lore – Open source version control system designed for scalability
#2How long before Epic starts giving away other software and suing git to support lore?
Re: Lore – Open source version control system designed for scalability
#3Ahah, the second and third links on the page are to GitHub
Re: Lore – Open source version control system designed for scalability
#4this looks cool for game development, because using Git for projects in Unity and Unreal Engine definitely has it's issues. I'm personally not a fan of Git LFS, especially since GitHub charges you to use it (which makes sense, binaries and assets are big, code is small, relatively speaking).
Re: Lore – Open source version control system designed for scalability
#5What makes lore better or worth considering... when svn and git never failed me...
Re: Lore – Open source version control system designed for scalability
#6What a waste of a phenomenal domain name.
Re: Lore – Open source version control system designed for scalability
#7repo: https://github.com/EpicGames/lore
Looks very git-ish. But probably better equipped for large binary files.
echo "Hello, Lore" > hello.txt
lore stage hello.txt
lore status --scan
lore commit "Initial revision"
lore pushRe: Lore – Open source version control system designed for scalability
#8Ahah, the second and third links on the page are to GitHub
Well it seems to be intended for repos with large blobs like video games so it kind of makes sense that their own pure source code is still managed with git.
Re: Lore – Open source version control system designed for scalability
#9What a waste of a phenomenal domain name.
My first thought exactly :(
Re: Lore – Open source version control system designed for scalability
#10What makes lore better or worth considering... when svn and git never failed me...
Apparently, how it handles binaries when developing games.