Earlier quoted context omitted.
> To give it a personal twist, I inverted the title and cover to white. That is a great idea.
How do you feel about this book mirroring your prior art in both format and structure? Were you consulted beforehand? [EDIT] - I see in the Keen book's source git commit logs that you reviewed and assisted with proof reading beforehand, so may we assume that this is all above board and sanctioned by you?
Game Engine White Papers: Commander Keen
61–70 of 83 posts
Re: Game Engine White Papers: Commander Keen
#62Re: Game Engine White Papers: Commander Keen
#63Would love to hear about the other Apogee and Epic games, like Epic Pinball, Tyrain, Halloween Harry, Jill of the Jungle, Duke Nukem...
> Tyrain ... Well, we do at least have OpenTyrian... (Edited to add; And OpenTyrian2000) > Epic Pinball Best I can find for Epic Pinball is an old thread on Pinball Fantasies [0] but I think it almost counts cause there was shared dev work between the two... > Halloween Harry TBH that one would be fairly interesting, especially compared to Duke Nukem 2 (Part of me thinks they might be similar/same engine) > Jill of t…
Re: Game Engine White Papers: Commander Keen
#64Earlier quoted context omitted.
It appears the author is leveraging Fabien's branding by copying not only the style of post but more importantly the formatting and style of Fabien's books. Even structurally the book appears quite similar. If you didn't double check the author while skimming this Keen book, you may well be mistaken that it was written by Fabien. I took a quick skim of the content, it looks great - tempted to purchase a copy to suppo…
> perhaps this is all sanctioned In short, it is not. I received early draft from bas. While I encouraged him to finish his book, I also told him, in no uncertain terms, that I had released the source code to inspire people and give them a kickstart, but not for them to copy the content. As months passed, I asked repeatedly to remove whole paragraphs he had copy/pasted as is, and drawings he had also copy/pasted. Lat…
The author has clearly put quite some investment in writing their book, it's a shame and hard to understand that someone would self sabotage by plagiarising the work of others - Especially to someone donating their own free time to initially help out.
> But I have only myself to blame for opensourcing the code of my books/website and thinking people would use it as intended.
Even if you had not, perhaps this scenario would have still eventuated.
Keep up the good work. Any new books planned on the horizon?
Re: Game Engine White Papers: Commander Keen
#65Earlier quoted context omitted.
The book's source has verbatim copy and pasted TeX ripped from Fabien's books which was licensed under GPL.
They should address that, then. It's still not trampolining on a so-called brand, which as far as I can tell does not exist.
Re: Game Engine White Papers: Commander Keen
#66Earlier quoted context omitted.
It's often helpful not to immediately assume bad faith without further enquiry. It appears that Fabien had reviewed the book beforehand and he has reposted John Carmack's tweet[1] linking the book. [1] https://x.com/ID_AA_Carmack/status/2066577536339923091
I thought "I'm sure it's not intentional" would make it clear that I'm not assuming bad faith - actually the opposite, I'm assuming good faith.
Re: Game Engine White Papers: Commander Keen
#67Masters of Doom is a great book on the history of id software, which includes the origins of the development of smooth scrolling by Carmack and Romero, which was groundbreaking at the time on PC.
Re: Game Engine White Papers: Commander Keen
#68If you want to play it you can do that here: https://www.playdosgames.com/play/commander-keen-4
It's also on Steam: https://store.steampowered.com/app/9180/Commander_Keen/
Re: Game Engine White Papers: Commander Keen
#69Have LLMs made all arcana about games engineering meaningless?
Definitely not. If anything this arcana is what feeds the llms not the other way around. Imagine if you replaced "games engineering" with "political history" or "nuclear physics"
But the field still offers many mysteries that need human brains to be solved.
Whether LLMs are a net positive here depends if one is result-oriented (e.g. wants to rewrite an old game in a modern language) or process-oriented (is there for the investigation work and the intellectual challenges).
Re: Game Engine White Papers: Commander Keen
#70Earlier quoted context omitted.
> To give it a personal twist, I inverted the title and cover to white. That is a great idea.
Imitation is the greatest form of flattery! I suppose there's still Quake 3 Arena and DOOM3 to complete the full "John Carmack" early 90s to early 2000s technical overview series. Or maybe something with the Sega Saturn. I heard the Sonic X-treme team worked so hard to make a 3d Sonic game for that platform in the mid 90s that multiple team members had to go on medical leave!
"... that mediocrity can pay to greatness" is the rest of the quote.