Live data from Hacker News

The time the x86 emulator team found code so bad they fixed it during emulation

devblogs.microsoft.com

1–10 of 179 posts

Re: The time the x86 emulator team found code so bad they fixed it during emulation

#2
I think we're starting to see more of this sort of thing happening now with Proton and Wine gaining prominence in the Linux community. Some games (Elden Ring comes to mind) have bad enough PC ports when they come out that the compatibility layer can incorporate a hotfix to improve performance, while users of the software on the original platform still had to suffer.

Re: The time the x86 emulator team found code so bad they fixed it during emulation

#8
post #4

Couldn't they just turn the optimization off for this loop?

They didn't have the code for the offensive program, they were creating the emulator to run it on a different architecture.

> offensive program

Agreed.

Post reply on HN