Being an old school web-based sports sim dev in the era of vibe coded games
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Re: Being an old school web-based sports sim dev in the era of vibe coded games
#2Re: Being an old school web-based sports sim dev in the era of vibe coded games
#3Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.
Re: Being an old school web-based sports sim dev in the era of vibe coded games
#4Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.
Even simpler but non-trivial programs require a lot of back and forth. So in the end it will be the same kind of motivated people that will be able to produce something good. We’re nowhere near “Claude, build me GTA6”
Re: Being an old school web-based sports sim dev in the era of vibe coded games
#5Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.
If there truly were, I'm sure we wouldn't hear the end of it. However, the state of the art is all hype and no substance, i.e., slop.
Re: Being an old school web-based sports sim dev in the era of vibe coded games
#6Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.
Or maybe it is not worth the time and tokens spent to vibe code yet another Minecraft / Roblox clone that makes no money.
Re: Being an old school web-based sports sim dev in the era of vibe coded games
#7Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.
Fast forward to 2026 and the next generation platform is here, and while there are unique, passion projects available, most of the discover screen is filled with vibe coded xp farming games with AI slop thumbnails. The issue is so big Facepunch had to actively derank and punish games that would do this, because the "marketing" content was so detached from the game (despite everything being AI generated pretty much).
Re: Being an old school web-based sports sim dev in the era of vibe coded games
#8Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.
Fair question... I'd even go as far as broadening the scope :
Are there any popular/successful vibe-coded anything?
And by popular/successful I don't mean bought Github stars from other GenAI/LLMs related project as it's been a demonstrated practice https://awesomeagents.ai/news/github-fake-stars-investigatio... for that specific domain now.
Re: Being an old school web-based sports sim dev in the era of vibe coded games
#9Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.
> Are there any popular/successful vibe-coded games? Fair question... I'd even go as far as broadening the scope : Are there any popular/successful vibe-coded anything? And by popular/successful I don't mean bought Github stars from other GenAI/LLMs related project as it's been a demonstrated practice https://awesomeagents.ai/news/github-fake-stars-investigatio... for that specific domain now.
Bit of a stretch, but possible. I've had agents write 100x more code for me _to be productive at things_ than they do for new projects I want to sell/share.
Re: Being an old school web-based sports sim dev in the era of vibe coded games
#10Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.
Turns out making a game, even with full help of the LLM power is still a massive effort most people won’t go through. Even simpler but non-trivial programs require a lot of back and forth. So in the end it will be the same kind of motivated people that will be able to produce something good. We’re nowhere near “Claude, build me GTA6”