Based on this work, there's now a new suite of tools for producing games under the Faxanadu engine, new major mods built with all this, and some work on a modified ROM better built for porting and modding.
Disassembly is here: https://chipx86.com/faxanadu/
And I've been blogging about it at https://chipx86.blog/
Building a universal web-based retro game modding tool along with that work called Nostalgia Studio. The idea is that there's a core foundation for representing game state and building editors, a platform-specific layer for representing things like the NES APU and PPU state, and then game-specific implementations that populate state for two layers below.
Those are the hobbies.
Day job, I work on Review Board (https://www.reviewboard.org), one of the original code review products. We just released Review Board 8, which was a pretty large project (we built Office document review, browser-native spell checking in CodeMirror, a new interdiff filtering algorithm, Forgejo integration, and a bunch of other things).
So now I'm working on plans for Review Board 9, with a goal of releasing within the next 4-6 months. Got some thoughts on how the review process can be rethought for this current era of development, so starting work on that.